Interactive class
With this type you can literally do everything. In its core it is just an clickable item in your Gui. You can optionally specify a set of Widgets(actions) that should run when the item has been clicked. Additionally you can also give it a countScore
that modifies the count of the item(Great for option gui, sliders, displaying data, etc). The Item is required here.
Constructors
-
Interactive(Item item, {Slot? slot, List<
Widget> ? actions, Score? countScore}) -
With this type you can literally do everything. In its core it is just an clickable item in your Gui. You can optionally specify a set of Widgets(actions) that should run when the item has been clicked. Additionally you can also give it a
countScore
that modifies the count of the item(Great for option gui, sliders, displaying data, etc). The Item is required here.
Properties
-
actions
→ List<
Widget> -
no setter
- countScore → Score?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- item → Item
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- slot → Slot?
-
finalinherited
Methods
-
applyWhenPossible(
{Item? item, Slot? slot, List< Widget> ? actions, Score? count}) → Interactive -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited