Properties constructor
Properties({
- Entity entity = const Entity.This(),
- EntityType? type,
- Map<
String, dynamic> ? nbt, - bool? is_baby,
- bool? is_on_fire,
- bool? is_sneaking,
- bool? is_sprinting,
- bool? is_swimming,
- Tag? predicate,
- Range? level,
- Gamemode? gamemode,
- List<
Stat> ? stats, - Map<
String, bool> ? recipes, - Map<
String, dynamic> ? advancements, - String? team,
Implementation
Properties({
this.entity = const Entity.This(),
this.type,
this.nbt,
this.is_baby,
this.is_on_fire,
this.is_sneaking,
this.is_sprinting,
this.is_swimming,
this.predicate,
this.level,
this.gamemode,
this.stats,
this.recipes,
this.advancements,
this.team,
});