Properties constructor

Properties({
  1. Entity entity = const Entity.This(),
  2. EntityType? type,
  3. Map<String, dynamic>? nbt,
  4. bool? is_baby,
  5. bool? is_on_fire,
  6. bool? is_sneaking,
  7. bool? is_sprinting,
  8. bool? is_swimming,
  9. Tag? predicate,
  10. Range? level,
  11. Gamemode? gamemode,
  12. List<Stat>? stats,
  13. Map<String, bool>? recipes,
  14. Map<String, dynamic>? advancements,
  15. String? team,
})

Implementation

Properties({
  this.entity = const Entity.This(),
  this.type,
  this.nbt,
  this.is_baby,
  this.is_on_fire,
  this.is_sneaking,
  this.is_sprinting,
  this.is_swimming,
  this.predicate,
  this.level,
  this.gamemode,
  this.stats,
  this.recipes,
  this.advancements,
  this.team,
});