Properties class

Inheritance

Constructors

Properties({Entity entity = const Entity.This(), EntityType? type, Map<String, dynamic>? nbt, bool? is_baby, bool? is_on_fire, bool? is_sneaking, bool? is_sprinting, bool? is_swimming, Tag? predicate, Range? level, Gamemode? gamemode, List<Stat>? stats, Map<String, bool>? recipes, Map<String, dynamic>? advancements, String? team})

Properties

advancements Map<String, dynamic>?
final
entity Entity
final
gamemode Gamemode?
final
hashCode int
The hash code for this object.
no setterinherited
is_baby bool?
final
is_on_fire bool?
final
is_sneaking bool?
final
is_sprinting bool?
final
is_swimming bool?
final
level Range?
final
nbt Map<String, dynamic>?
final
predicate Tag?
final
recipes Map<String, bool>?
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
stats List<Stat>?
final
team String?
final
type EntityType?
final

Methods

getJson() Map<String, dynamic>
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited