Properties class
Constructors
-
Properties({Entity entity = const Entity.This(), EntityType? type, Map<
String, dynamic> ? nbt, bool? is_baby, bool? is_on_fire, bool? is_sneaking, bool? is_sprinting, bool? is_swimming, Tag? predicate, Range? level, Gamemode? gamemode, List<Stat> ? stats, Map<String, bool> ? recipes, Map<String, dynamic> ? advancements, String? team})
Properties
-
advancements
→ Map<
String, dynamic> ? -
final
- entity → Entity
-
final
- gamemode → Gamemode?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- is_baby → bool?
-
final
- is_on_fire → bool?
-
final
- is_sneaking → bool?
-
final
- is_sprinting → bool?
-
final
- is_swimming → bool?
-
final
- level → Range?
-
final
-
nbt
→ Map<
String, dynamic> ? -
final
- predicate → Tag?
-
final
-
recipes
→ Map<
String, bool> ? -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
stats
→ List<
Stat> ? -
final
- team → String?
-
final
- type → EntityType?
-
final
Methods
-
getJson(
) → Map< String, dynamic> -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited