Interaction class
Spawns an interaction entity. Can be used to detect player left/right clicks efficiently.
- Inheritance
-
- Object
- Widget
- RestActionAble
- Summon
- Interaction
Constructors
Properties
- age ↔ int?
-
getter/setter pairinherited
- called ↔ bool
-
Contains the Information, if this RestAction is already called (and can't be called again)
getter/setter pairinherited
-
effects
↔ List<
Effect> ? -
getter/setter pairinherited
- fire ↔ int?
-
getter/setter pairinherited
- glowing ↔ bool?
-
getter/setter pairinherited
- gravity ↔ bool?
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double?
-
final
- invulnerable ↔ bool?
-
getter/setter pairinherited
- location ↔ Location
-
getter/setter pairinherited
- name ↔ TextComponent?
-
getter/setter pairinherited
- nameVisible ↔ bool?
-
getter/setter pairinherited
-
nbt
↔ Map<
String, dynamic> ? -
getter/setter pairinherited
- noAI ↔ bool?
-
getter/setter pairinherited
-
passengers
↔ List<
Summon> ? -
getter/setter pairinherited
- persistent ↔ bool?
-
getter/setter pairinherited
- response → bool?
-
final
- rotation ↔ Rotation?
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- silent ↔ bool?
-
getter/setter pairinherited
- small ↔ bool?
-
getter/setter pairinherited
-
getter/setter pairinherited
- type ↔ EntityType
-
getter/setter pairinherited
- width → double?
-
final
-
writable
↔ List<
Widget> ? -
The writable list the RestAction writes it's contents on
getter/setter pairinherited
Methods
-
generate(
Context context) → Widget -
inherited
-
getMap(
) → Map -
inherited
-
getNbt(
[bool useId = true]) → Map< String, dynamic> -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAttack(
{Entity? select, required List< Widget> run}) → Execute -
In your tick function, you can use
.onAttack()
to detect the interaction. This uses the execute on command, and removes the interaction nbt data if present: -
onInteract(
{Entity? select, required List< Widget> run}) → Execute -
In your tick function, you can use
.onInteract()
to detect the interaction. This uses the execute on command, and removes the interaction nbt data if present: -
queue(
[List< Widget> ? writable]) → void -
Execute this method to add this to the WidgetList (can use default list or as parameter given list)
This method can only be executed once, if it is executed multiple times you will get an Error. You can read out if it is already executed in the boolean Called
Example for a queue method:
inherited
-
select(
{String selector = 'e', bool useType = true, bool useTags = true, int? limit}) → Entity -
If you have an existing Summon object(or Armorstand) you can invoke
.select
to give you a correspondingEntity
selector.inherited -
toMap(
) → dynamic -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited