StateMachine<TEnum> class
A StateMachine handles the update of a state and transitions between a state and other defined states.
Constructors
-
StateMachine(List<
TEnum> _enum) - Constructs a StateMachine instance with the specified list of states.
Properties
- current → TEnum
-
Gives the
TEnum
value representing the current state of this StateMachine instance.no setter - hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
define(
TEnum state, {Node? enter, Node? update, Node? exit, bool isPartial = false}) → void - Defines the behavior of a state through Node instances.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reset(
) → void -
inherited
-
set(
{required TEnum to}) → void -
Change the current state of StateMachine instance to the
specified
TEnum
state. -
toString(
) → String -
A string representation of this object.
inherited
-
transition(
{required TEnum from, required TEnum to, required Node on, EvaluationOrder order = EvaluationOrder.before}) → void - Defines a transition from a state to another state based on a condition Node instance.
-
update(
) → Status -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited