NyLanguageSwitcher class
NyLanguageSwitcher is a widget that allows you to switch languages in your app. You can use it in the AppBar or as a bottom sheet modal using the showBottomModal method. Example:
NyLanguageSwitcher()
// or
NyLanguageSwitcher.showBottomModal(context);
You can also use the NyLanguageSwitcher.currentLanguage method to get the current language. Example:
Map<String, dynamic>? lang = await NyLanguageSwitcher.currentLanguage();
You can also use the NyLanguageSwitcher.storeLanguage method to store the language. Example:
NyLanguageSwitcher.storeLanguage(object: {"en": "English"});
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- NyLanguageSwitcher
- Available extensions
Constructors
-
NyLanguageSwitcher({Key? key, Widget? icon, Color? iconEnabledColor, Color? dropdownBgColor, dynamic onLanguageChange(Map<
String, dynamic> language)?, Widget? hint, double itemHeight = kMinInteractiveDimension, Widget dropdownBuilder(Map<String, dynamic> language)?, AlignmentGeometry dropdownAlignment = AlignmentDirectional.centerStart, dynamic dropdownOnTap()?, EdgeInsetsGeometry? padding, dynamic onTap()?, BorderRadius? borderRadius, double iconSize = 24, int elevation = 8, String langPath = 'lang', TextStyle textStyle = const TextStyle(color: Colors.black)})
Properties
- borderRadius → BorderRadius?
-
final
- dropdownAlignment → AlignmentGeometry
-
final
- dropdownBgColor → Color?
-
final
-
dropdownBuilder
→ Widget Function(Map<
String, dynamic> language)? -
final
- dropdownOnTap → dynamic Function()?
-
final
- elevation → int
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- hint → Widget?
-
final
- icon → Widget?
-
final
- iconEnabledColor → Color?
-
final
- iconSize → double
-
final
- itemHeight → double
-
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- langPath → String
-
final
-
onLanguageChange
→ dynamic Function(Map<
String, dynamic> language)? -
final
- onTap → dynamic Function()?
-
final
- padding → EdgeInsetsGeometry?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- textStyle → TextStyle
-
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< StatefulWidget> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
clearLanguage(
{String? key}) → dynamic - Clear the language from the storage
-
currentLanguage(
{String? key}) → Future< Map< String, dynamic> ?> - Get the current language
-
getLanguageData(
String localeCode) → Map< String, String> ? - Get the language data
-
getLanguageList(
{String langPath = 'lang'}) → Future< List< Map< >String, String> > - Get language list
-
showBottomModal(
BuildContext context, {double? height}) → dynamic - Show a bottom modal to switch languages
-
storeLanguage(
{String? key, Map< String, dynamic> ? object}) → dynamic - Store the language in the storage