Skeleton.shade constructor

const Skeleton.shade({
  1. Key? key,
  2. required Widget child,
  3. bool shade,
})

Creates a widget that shades the child when Skeletonizer.enabled is true This works as a ShaderMask but with a SkeletonizerPaintingContext

Implementation

const factory Skeleton.shade({
  Key? key,
  required Widget child,
  bool shade,
}) = _SkeletonShaderMask;