GameState class

Constructors

GameState.new({required LevelConfig level, required int levelIndex, required List<Cell> grid, required GameStatus status, required int timeLeft, required int score, int? selectedIndex, int addRowsUsed = 0})
const

Properties

addRowsUsed int
final
grid List<Cell>
final
hashCode int
The hash code for this object.
no setterinherited
level LevelConfig
final
levelIndex int
final
props List<Object?>
The list of properties that will be used to determine whether two instances are equal.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
score int
final
selectedIndex int?
final
status GameStatus
final
stringify bool?
If set to true, the toString method will be overridden to output this instance's props.
no setterinherited
timeLeft int
final

Methods

copyWith({LevelConfig? level, int? levelIndex, List<Cell>? grid, GameStatus? status, int? timeLeft, int? selectedIndex, int? score, int? addRowsUsed}) GameState
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited