GameState class
Constructors
-
GameState.new({required LevelConfig level, required int levelIndex, required List<
Cell> grid, required GameStatus status, required int timeLeft, required int score, int? selectedIndex, int addRowsUsed = 0}) -
const
Properties
- addRowsUsed → int
-
final
-
grid
→ List<
Cell> -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- level → LevelConfig
-
final
- levelIndex → int
-
final
-
props
→ List<
Object?> -
The list of properties that will be used to determine whether
two instances are equal.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- score → int
-
final
- selectedIndex → int?
-
final
- status → GameStatus
-
final
- stringify → bool?
-
If set to
true
, thetoString
method will be overridden to output this instance'sprops
.no setterinherited - timeLeft → int
-
final
Methods
-
copyWith(
{LevelConfig? level, int? levelIndex, List< Cell> ? grid, GameStatus? status, int? timeLeft, int? selectedIndex, int? score, int? addRowsUsed}) → GameState -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited