DoUntil class
- Inheritance
-
- Object
- SimpleInput<
void> - DoUntil
Constructors
-
DoUntil(Do<
Online> doit, Check<Online> check, {Duration? delay, int retry = 0, OnlineAction? before, OnlineAction? after})
Properties
- after → OnlineAction?
-
final
- before → OnlineAction?
-
final
-
check
→ Check<
Online> -
final
- cleanup_action ↔ OnlineAction?
-
getter/setter pairinherited
-
collect_data
↔ CollectData<
void> ? -
getter/setter pairinherited
- delay → Duration?
-
final
-
doit
→ Do<
Online> -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- mandatory ↔ bool
-
getter/setter pairinherited
- prepare_action ↔ OnlineAction?
-
getter/setter pairinherited
- retry → int
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- submit_action ↔ OnlineAction?
-
getter/setter pairinherited
- validate_action ↔ Validation?
-
getter/setter pairinherited
Methods
-
cleanup(
OnlineAction after) → SimpleInput< void> -
inherited
-
collect(
CollectData< void> collect) → SimpleInput<void> -
inherited
-
fill(
void value) → Future< Online> -
inherited
-
fill_action(
Online browser, dynamic value) → Future< Online> -
override
-
fill_with(
Online browser, void value) → Future< Online> -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
prepare(
OnlineAction before) → SimpleInput< void> -
inherited
-
submit(
OnlineAction submit) → SimpleInput< void> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
validate(
Validation validate) → SimpleInput< void> -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited