PlayerPhase enum

互斥的播放阶段——"当前在做什么"的唯一事实来源,isPlaying 等 布尔状态全部由它派生。

Inheritance
Available extensions

Values

idle → const PlayerPhase

PlayerBackend.initialize 之前的默认状态。

opening → const PlayerPhase

native 侧正在准备 source;openingStage 标注子步骤。

ready → const PlayerPhase

已准备好但还没有播放意图,首次 play() 后变 playing

playing → const PlayerPhase

正在渲染帧。

paused → const PlayerPhase

用户主动暂停,与 buffering(非自愿)区分。

buffering → const PlayerPhase

播放意图为真但解码器拿不到数据,见 NiumaPlayerValue.effectivelyPlaying

ended → const PlayerPhase

未 looping 时到达媒体结尾;looping 时 native 不应进入该状态。

error → const PlayerPhase

终止错误,errorMessage 已设置。

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<PlayerPhase>
A constant List of the values in this enum, in order of their declaration.