NikuButtonStyle class

Mixed in types

Constructors

NikuButtonStyle({NikuState<NikuTextStyle?>? textStyleState, NikuState<Color?>? backgroundColorState, NikuState<Color?>? foregroundColorState, NikuState<Color?>? overlayColorState, NikuState<Color?>? shadowColorState, NikuState<double?>? elevationState, NikuState<EdgeInsets?>? paddingState, NikuState<Size?>? minimumSizeState, NikuState<Size?>? fixedSizeState, NikuState<Size?>? maximumSizeState, NikuState<BorderSide?>? sideState, NikuState<OutlinedBorder?>? shapeState, NikuState<MouseCursor?>? mouseCursorState, VisualDensity? visualDensity, MaterialTapTargetSize? tapTargetSize, Duration? animationDuration, bool? enableFeedback, AlignmentGeometry? alignment, InteractiveInkFeatureFactory? splashFactory, NikuTextStyle? textStyle, Color? backgroundColor, Color? foregroundColor, Color? overlayColor, Color? shadowColor, double? elevation, EdgeInsets? padding, Size? minimumSize, Size? fixedSize, Size? maximumSize, BorderSide? side, OutlinedBorder? shape, MouseCursor? mouseCursor})

Properties

alignment AlignmentGeometry?
getter/setter pairoverride
animationDuration Duration?
getter/setter pair
apply NikuButtonStyle?
no getter
backgroundColor Color
no getter
backgroundColorState NikuState<Color?>?
getter/setter pair
bg Color
no getter
border BorderSide
no getter
bottomCenter → void
no setterinherited
bottomEnd → void
no setterinherited
bottomStart → void
no setterinherited
center → void
no setterinherited
centerEnd → void
no setterinherited
centerStart → void
no setterinherited
copied NikuButtonStyle
no setter
elevation double
no getter
elevationState NikuState<double?>?
getter/setter pair
enableFeedback bool?
getter/setter pair
fg Color
no getter
fixedSizeState NikuState<Size?>?
getter/setter pair
foregroundColor Color
no getter
foregroundColorState NikuState<Color?>?
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
maximumSize Size
no getter
maximumSizeState NikuState<Size?>?
getter/setter pair
maxSize Size
no getter
minimumSize Size
no getter
minimumSizeState NikuState<Size?>?
getter/setter pair
minSize Size
no getter
mouseCursor MouseCursor
no getter
mouseCursorState NikuState<MouseCursor?>?
getter/setter pair
overlay Color
no getter
overlayColor Color
no getter
overlayColorState NikuState<Color?>?
getter/setter pair
p double
no getter
padding EdgeInsets
no getter
paddingState NikuState<EdgeInsets?>?
getter/setter pair
pb double
no getter
pl double
no getter
pr double
no getter
pt double
no getter
px double
no getter
py double
no getter
rounded double
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shadowColor Color
no getter
shadowColorState NikuState<Color?>?
getter/setter pair
shape OutlinedBorder
no getter
shapeState NikuState<OutlinedBorder?>?
getter/setter pair
side BorderSide
no getter
sideState NikuState<BorderSide?>?
getter/setter pair
splash Color
no getter
splashFactory InteractiveInkFeatureFactory?
getter/setter pair
tapTargetSize MaterialTapTargetSize?
getter/setter pair
textStyle NikuTextStyle
no getter
textStyleState NikuState<NikuTextStyle?>?
getter/setter pair
topCenter → void
no setterinherited
topEnd → void
no setterinherited
topStart → void
no setterinherited
value ButtonStyle
no setter
visualDensity VisualDensity?
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited
useBg({Color? base, Color? disabled, Color? dragged, Color? error, Color? focused, Color? hovered, Color? pressed, Color? scrolledUnder, Color? selected}) → void
useColor({Color? base, Color? disabled, Color? dragged, Color? error, Color? focused, Color? hovered, Color? pressed, Color? scrolledUnder, Color? selected}) → void
useCursor({MouseCursor? base, MouseCursor? disabled, MouseCursor? dragged, MouseCursor? error, MouseCursor? focused, MouseCursor? hovered, MouseCursor? pressed, MouseCursor? scrolledUnder, MouseCursor? selected}) → void
useElevation({double? base, double? disabled, double? dragged, double? error, double? focused, double? hovered, double? pressed, double? scrolledUnder, double? selected}) → void
useFg({Color? base, Color? disabled, Color? dragged, Color? error, Color? focused, Color? hovered, Color? pressed, Color? scrolledUnder, Color? selected}) → void
useMaximumSize({Size? base, Size? disabled, Size? dragged, Size? error, Size? focused, Size? hovered, Size? pressed, Size? scrolledUnder, Size? selected}) → void
useMaxSize({Size? base, Size? disabled, Size? dragged, Size? error, Size? focused, Size? hovered, Size? pressed, Size? scrolledUnder, Size? selected}) → void
useMinimumSize({Size? base, Size? disabled, Size? dragged, Size? error, Size? focused, Size? hovered, Size? pressed, Size? scrolledUnder, Size? selected}) → void
useMinSize({Size? base, Size? disabled, Size? dragged, Size? error, Size? focused, Size? hovered, Size? pressed, Size? scrolledUnder, Size? selected}) → void
useNikuTextStyle(NikuTextStyle v(NikuTextStyle)) → void
useOverlayColor({Color? base, Color? disabled, Color? dragged, Color? error, Color? focused, Color? hovered, Color? pressed, Color? scrolledUnder, Color? selected}) → void
useP({double? base, double? disabled, double? dragged, double? error, double? focused, double? hovered, double? pressed, double? scrolledUnder, double? selected}) → void
usePadding({EdgeInsets? base, EdgeInsets? disabled, EdgeInsets? dragged, EdgeInsets? error, EdgeInsets? focused, EdgeInsets? hovered, EdgeInsets? pressed, EdgeInsets? scrolledUnder, EdgeInsets? selected}) → void
useRounded({double base = 0, double? disabled, double? dragged, double? error, double? focused, double? hovered, double? pressed, double? scrolledUnder, double? selected}) → void
useShadowColor({Color? base, Color? disabled, Color? dragged, Color? error, Color? focused, Color? hovered, Color? pressed, Color? scrolledUnder, Color? selected}) → void
useShape({OutlinedBorder? base, OutlinedBorder? disabled, OutlinedBorder? dragged, OutlinedBorder? error, OutlinedBorder? focused, OutlinedBorder? hovered, OutlinedBorder? pressed, OutlinedBorder? scrolledUnder, OutlinedBorder? selected}) → void
useSide({BorderSide? base, BorderSide? disabled, BorderSide? dragged, BorderSide? error, BorderSide? focused, BorderSide? hovered, BorderSide? pressed, BorderSide? scrolledUnder, BorderSide? selected}) → void
useSplash({Color? base, Color? disabled, Color? dragged, Color? error, Color? focused, Color? hovered, Color? pressed, Color? scrolledUnder, Color? selected}) → void
useTextStyle({NikuTextStyle base(NikuTextStyle)?, NikuTextStyle disabled(NikuTextStyle)?, NikuTextStyle dragged(NikuTextStyle)?, NikuTextStyle error(NikuTextStyle)?, NikuTextStyle focused(NikuTextStyle)?, NikuTextStyle hovered(NikuTextStyle)?, NikuTextStyle pressed(NikuTextStyle)?, NikuTextStyle scrolledUnder(NikuTextStyle)?, NikuTextStyle selected(NikuTextStyle)?}) → void

Operators

operator ==(Object other) bool
The equality operator.
inherited