NikuIconButton class

Niku extension for Material Raised Button

Style property builder for building Raised Button

Example usage:

NikuIconButton(Icon(Icons.edit))
  .color(Colors.blue)
  .p(40)
  .build()

Meta property list:

  • niku() - Switch to Niku() property
  • build() - Apply styles and build RaisedButton as Widget
  • apply() - Apply existing NikuOutlineButton's property to current style
  • style() - Apply existing NikuOutlineButton's property to current style and build

Style Property list:

  • onPressed - Callback when button is pressed
  • visualDensity - Defines the visual density of user interface components
  • padding, p - Padding of container
    • padding, p - apply padding to all side
    • px - apply padding to x axis
    • py - apply padding y axis
    • pt - apply padding top side
    • pl - apply padding left side
    • pb - apply padding bottom side
    • pl - apply padding right side
  • alignment, align - Set self alignment
    • align - Accept Alignment to align self
    • topLeft - Apply widget to top-left
    • topCenter - Apply widget to top-center
    • topRight - Apply widget to top-right
    • centerLeft - Apply widget to center-left
    • center - Apply widget to center
    • centerRight - Apply widget to center-right
    • bottomLeft - Apply widget to bottom-left
    • bottomCenter - Apply widget to bottom-center
    • bottomRight - Apply widget to bottom-right
  • splashRadius - The splash radius. If null, default splash radius of Material.defaultSplashRadius is used
  • setColor - Apply color to all button property
    • setColor - Apply all color property using named property
    • bg, color - Apply color to button background
    • disabled - Background color of button when disabled
    • hover - Background color of button when hovered
    • focus - Background color of button when focused
    • highlight - Background color of button when highlighted
    • splash - Splash/Ripple color of button
  • mouseCursor - The cursor for a mouse pointer when it enters or is hovering over the button
  • focusNode - An optional focus node to use as the focus node for this widget
  • autofocus - Determine whether button should be auto focus
  • tooltip - Explaination of the button
  • enableFeedback - Whether detected gestures should provide acoustic and/or haptic feedback
  • constraints - Whether detected gestures should provide acoustic and/or haptic feedback

Constructors

NikuIconButton(Widget _icon)

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

align(Alignment align) NikuIconButton
Apply alignment to widget
alignment(Alignment align) NikuIconButton
Apply alignment to widget
apply(NikuIconButton instance) NikuIconButton
Apply existing NikuIconButton's property to current style
autofocus(bool autofocus) NikuIconButton
Determine whether button should be auto focus
bottomCenter() NikuIconButton
Apply widget to bottom center
bottomLeft() NikuIconButton
Apply widget to bottom left
bottomRight() NikuIconButton
Apply widget to bottom right
build({Key? key}) IconButton
Apply existing NikuIconButton's property to current style and build
center() NikuIconButton
Apply widget to center
centerLeft() NikuIconButton
Apply widget to center left
centerRight() NikuIconButton
Apply widget to center right
color(Color color) NikuIconButton
Apply color to button background
constraints(BoxConstraints boxConstraints) NikuIconButton
Whether detected gestures should provide acoustic and/or haptic feedback
disabled(Color color) NikuIconButton
Background color of button when disabled
enableFeedback(bool enableFeedback) NikuIconButton
Whether detected gestures should provide acoustic and/or haptic feedback
focus(Color color) NikuIconButton
Background color of button when focused
focusNode(FocusNode focusNode) NikuIconButton
An optional focus node to use as the focus node for this widget
highlight(Color color) NikuIconButton
Background color of button when highlighted
hover(Color color) NikuIconButton
Background color of button when hovered
mouseCursor(MouseCursor click) NikuIconButton
The cursor for a mouse pointer when it enters or is hovering over the button
niku() Niku
Switch to Niku() property
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onPressed(VoidCallback callback) NikuIconButton
Callback when button is pressed
p(double padding) NikuIconButton
Apply padding to all side
padding(EdgeInsets padding) NikuIconButton
Apply padding using EdgeInset
pb(double padding) NikuIconButton
Apply padding to bottom
pl(double padding) NikuIconButton
Apply padding to left side
pr(double padding) NikuIconButton
Apply padding to right
pt(double padding) NikuIconButton
Apply padding to top
px(double padding) NikuIconButton
Apply padding to x axis
py(double padding) NikuIconButton
Apply padding to y axis
set({double iconSize = 24, VisualDensity? visualDensity, double pt = 0, double pl = 0, double pb = 0, double pr = 0, Alignment alignment = Alignment.center, double? splashRadius, Color? color, Color? focusColor, Color? hoverColor, Color? highlightColor, Color? splashColor, Color? disabledColor, VoidCallback? onPressed, MouseCursor mouseCursor = SystemMouseCursors.click, FocusNode? focusNode, bool autofocus = false, String? tooltip, bool enableFeedback = true, BoxConstraints? constraints}) NikuIconButton
setColor({Color? color, Color? disabled, Color? focus, Color? hover, Color? highlight, Color? splash}) NikuIconButton
Apply all color property using named property
splash(Color color) NikuIconButton
Splash/Ripple color of button
splashRadius(double radius) NikuIconButton
The splash radius. If null, default splash radius of Material.defaultSplashRadius is used
style(NikuIconButton instance) IconButton
Apply existing NikuIconButton's property to current style and build
tooltip(String tooltip) NikuIconButton
Determine whether button should be auto focus
topCenter() NikuIconButton
Apply widget to top center
topLeft() NikuIconButton
Apply widget to top left
topRight() NikuIconButton
Apply widget to top right
toString() String
A string representation of this object.
inherited
visualDensity(VisualDensity visualDensity) NikuIconButton
Defines the visual density of user interface components

Operators

operator ==(Object other) bool
The equality operator.
inherited