createState method

  1. @override
_NG2State createState()
override

Creates the mutable state for this widget at a given location in the tree.

Subclasses should override this method to return a newly created instance of their associated State subclass:

@override
State<SomeWidget> createState() => _SomeWidgetState();

The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.

Implementation

@override
_NG2State createState() => _NG2State<T1, T2>(NGDependentValue2<_Tuple2<T1, T2>, T1, T2>(
    value1, value2, (T1 v1, T2 v2) => _Tuple2(v1, v2)));