ParticleConfiguration class
The ParticleConfiguration
class represents the configuration for a particle in the animation.
The ParticleConfiguration
class holds information about the shape, size, and color of a particle.
It is used to define the appearance of each particle in the animation.
Constructors
-
ParticleConfiguration({required Shape shape, required Size size, ParticleColor color = const SingleParticleColor(color: Colors.black), Effect<
AnimatedParticle> postEffectBuilder(Particle)?}) -
Creates a
ParticleConfiguration
with the specified shape, size, and color.const
Properties
- color → ParticleColor
-
The color of the particle. By default will use a single black color.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
postEffectBuilder
→ (Effect<
AnimatedParticle> Function(Particle)?) -
Effect to trigger once particle travel is over.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shape → Shape
-
The shape of the particle.
final
- size → Size
-
The size of the particle.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited