computeOffsets method
Implementation
(Offset, Offset) computeOffsets(Offset position, Size size) {
switch (this) {
case GradientOrientation.topBottom:
return (
Offset(
position.dx - size.width / 2,
position.dy - size.height / 2,
),
Offset(
position.dx - size.width / 2,
position.dy + size.height / 2,
)
);
case GradientOrientation.topRightBottomLeft:
return (
Offset(
position.dx + size.width / 2,
position.dy - size.height / 2,
),
Offset(
position.dx - size.width / 2,
position.dy + size.height / 2,
)
);
case GradientOrientation.rightLeft:
return (
Offset(
position.dx + size.width / 2,
position.dy - size.height / 2,
),
Offset(
position.dx - size.width / 2,
position.dy - size.height / 2,
)
);
case GradientOrientation.bottomRightTopLeft:
return (
Offset(
position.dx + size.width / 2,
position.dy + size.height / 2,
),
Offset(
position.dx - size.width / 2,
position.dy - size.height / 2,
)
);
case GradientOrientation.bottomTop:
return (
Offset(
position.dx - size.width / 2,
position.dy + size.height / 2,
),
Offset(
position.dx - size.width / 2,
position.dy - size.height / 2,
)
);
case GradientOrientation.bottomLeftTopRight:
return (
Offset(
position.dx - size.width / 2,
position.dy + size.height / 2,
),
Offset(
position.dx + size.width / 2,
position.dy - size.height / 2,
)
);
case GradientOrientation.leftRight:
return (
Offset(
position.dx - size.width / 2,
position.dy - size.height / 2,
),
Offset(
position.dx + size.width / 2,
position.dy - size.height / 2,
)
);
default:
/* topLeftBottomRight */
return (
Offset(
position.dx - size.width / 2,
position.dy - size.height / 2,
),
Offset(
position.dx + size.width / 2,
position.dy + size.height / 2,
)
);
}
}