kill method
void
kill()
Immediately stops the effect and clears all particles, marking it as killed.
Implementation
void kill() {
stop(cancel: true);
postEffectCallback = null;
_killPending = true;
}
Immediately stops the effect and clears all particles, marking it as killed.
void kill() {
stop(cancel: true);
postEffectCallback = null;
_killPending = true;
}