FrequencyState class
A single frequency-based experience accessible via /x/{stateId}.
Each state defines the audio parameters (binaural beat frequencies), visual parameters (screen color + pulse), duration, and multi-phase timeline for states that evolve over time.
Constructors
-
FrequencyState({required String id, required Map<
String, String> names, required Map<String, String> descriptions, required double leftFrequency, required double rightFrequency, required Duration duration, required Color screenColor, double pulseFrequency = 0, List<FrequencyPhase> phases = const [], bool requiresSpeakers = false, bool isPro = false, IconData icon = Icons.waves}) -
const
Properties
- binauralBeat → double
-
no setter
-
descriptions
→ Map<
String, String> -
final
- duration → Duration
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- icon → IconData
-
final
- id → String
-
final
- isMultiPhase → bool
-
True if this state has multiple phases (frequency changes over time).
no setter
- isPro → bool
-
final
- leftFrequency → double
-
final
-
names
→ Map<
String, String> -
final
-
phases
→ List<
FrequencyPhase> -
final
- pulseFrequency → double
-
final
- requiresSpeakers → bool
-
final
- rightFrequency → double
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- screenColor → Color
-
final
Methods
-
description(
String locale) → String -
name(
String locale) → String -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited