NeomFlockingEngine class

Motor de simulación Boids OPTIMIZADO con profundidad 3D y spatial hashing

Inheritance

Constructors

NeomFlockingEngine()

Properties

alignmentWeight ↔ double
getter/setter pair
attractor ↔ Offset?
getter/setter pair
attractorStrength ↔ double
getter/setter pair
audioAmplitude ↔ double
getter/setter pair
audioBeat ↔ double
getter/setter pair
audioFrequency ↔ double
getter/setter pair
audioPhase ↔ double
getter/setter pair
boids ↔ List<Boid>
getter/setter pair
cohesionWeight ↔ double
getter/setter pair
colorPalette ↔ List<Color>
getter/setter pair
connectionMaxDistance ↔ double
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
hasListeners → bool
Whether any listeners are currently registered.
no setterinherited
height ↔ double
getter/setter pair
maxForce ↔ double
getter/setter pair
maxSpeed ↔ double
getter/setter pair
perceptionRadius ↔ double
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
separationWeight ↔ double
getter/setter pair
showConnections ↔ bool
getter/setter pair
showTrails ↔ bool
getter/setter pair
width ↔ double
getter/setter pair

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
clearAttractor() → void
Elimina el attractor
dispose() → void
Discards any resources used by the object.
inherited
getConnections() → List<(Boid, Boid, double)>
Obtiene conexiones entre boids cercanos (cached)
initialize({required int count, required double canvasWidth, required double canvasHeight}) → void
Inicializa el sistema con N boids
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
setAttractor(Offset position) → void
Establece el attractor en una posición
setColorPalette(String mode) → void
Cambia la paleta de colores según el estado neuronal
toString() → String
A string representation of this object.
inherited
update() → void
Tick principal de la simulación - OPTIMIZADO
updateAudio({required double amplitude, required double frequency, required double beat, required double phase}) → void
Actualiza el estado del audio para reactividad

Operators

operator ==(Object other) → bool
The equality operator.
inherited