NmAchievement class
An unlocked achievement: a mark (emoji), a title and a line about it. Added in 0.3.0.
- Annotations
Constructors
- NmAchievement({required String mark, required String title, required String description, String? id})
-
Creates an NmAchievement.
const
Properties
- description → String
-
What was done.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → String?
-
Stable id (to tell unlocked ones apart in NmAchievementChips).
final
- mark → String
-
Emoji or short mark shown large.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- title → String
-
Achievement name.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited