NmFoundation class
Foundation shades shared by every palette.
Light values are the neutral shades of the NativeMind design system; dark values are derived (hue kept, contrast per pair matched).
- Annotations
Properties
- bg → Color
-
Neutral surfaces, text shades, placeholder, disabled, divider and scrim.
final
-
cardShadow
→ List<
BoxShadow> -
Card, raised and modal shadows.
final
- dangerText → Color
-
Text shades of the status colors.
final
- disabled → Color
-
Neutral surfaces, text shades, placeholder, disabled, divider and scrim.
final
- fg1 → Color
-
Neutral surfaces, text shades, placeholder, disabled, divider and scrim.
final
- fg2 → Color
-
Neutral surfaces, text shades, placeholder, disabled, divider and scrim.
final
- fg3 → Color
-
Neutral surfaces, text shades, placeholder, disabled, divider and scrim.
final
- fgSecondary → Color
-
Neutral surfaces, text shades, placeholder, disabled, divider and scrim.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- line → Color
-
Neutral surfaces, text shades, placeholder, disabled, divider and scrim.
final
-
modalShadow
→ List<
BoxShadow> -
Card, raised and modal shadows.
final
- placeholder → Color
-
Neutral surfaces, text shades, placeholder, disabled, divider and scrim.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scrim → Color
-
Neutral surfaces, text shades, placeholder, disabled, divider and scrim.
final
-
strongShadow
→ List<
BoxShadow> -
Card, raised and modal shadows.
final
- successText → Color
-
Text shades of the status colors.
final
- surface → Color
-
Neutral surfaces, text shades, placeholder, disabled, divider and scrim.
final
- surface2 → Color
-
Neutral surfaces, text shades, placeholder, disabled, divider and scrim.
final
- warningText → Color
-
Text shades of the status colors.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- badge → const Color
- Unread / notification badge.
- danger → const Color
- Danger fill.
- dark → const NmFoundation
- Dark foundation (derived from light: hue kept, contrast per pair matched).
- light → const NmFoundation
- Light foundation (neutral shades).
- success → const Color
- Success fill.
- warning → const Color
- Warning fill.