NmAiLoupeState class
State for the AI loupe overlay.
Constructors
- NmAiLoupeState({bool isActive = false, Offset position = Offset.zero, String? targetField, NmFieldExplanation? explanation, bool isLoading = false, String? error})
-
Creates a NmAiLoupeState.
const
Properties
- error → String?
-
Error.
final
- explanation → NmFieldExplanation?
-
Explanation.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isActive → bool
-
Is active.
final
- isLoading → bool
-
Is loading.
final
- position → Offset
-
Position.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- targetField → String?
-
Target field.
final
Methods
-
copyWith(
{bool? isActive, Offset? position, String? targetField, NmFieldExplanation? explanation, bool? isLoading, String? error}) → NmAiLoupeState - Copy with.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited