FallingText class
A text widget where each character "falls" into place from above.
The FallingText widget animates each character of the string independently, creating a falling effect with a bounce when they land.
Example:
FallingText(
'Bounce In!',
style: TextStyle(fontSize: 32, fontWeight: FontWeight.bold),
duration: Duration(seconds: 2),
fallHeight: 40.0,
mode: AnimatedTextMode.forward,
)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- AnimatedTextBase
- FallingText
Constructors
- FallingText(String text, {Key? key, Duration duration = const Duration(milliseconds: 2000), TextStyle? style, AnimatedTextMode mode = AnimatedTextMode.forward, bool autoStart = true, AnimationController? controller, VoidCallback? onStarted, VoidCallback? onCompleted, VoidCallback? onRepeated, double fallHeight = 30.0})
-
Creates a falling text animation.
const
Properties
- autoStart → bool
-
Automatically start animation when the widget is initialized.
finalinherited
- controller → AnimationController?
-
Optional external AnimationController. If null, one will be created internally.
finalinherited
- duration → Duration
-
Duration of the animation. If a controller is provided, this is ignored.
finalinherited
- fallHeight → double
-
The vertical distance each character falls from before landing.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- mode → AnimatedTextMode
-
Determines how the animation should play.
finalinherited
- onCompleted → VoidCallback?
-
Callback triggered when animation completes.
finalinherited
- onRepeated → VoidCallback?
-
Callback triggered when the animation repeats (loop or reverse).
finalinherited
- onStarted → VoidCallback?
-
Callback triggered when animation starts (forward).
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- style → TextStyle?
-
Optional text style.
finalinherited
- text → String
-
The text to animate.
finalinherited
Methods
-
buildAnimation(
BuildContext context, AnimationController controller) → Widget -
Subclasses must implement this to build the animated widget.
override
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< AnimatedTextBase> -
Creates the mutable state for this widget at a given location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited