StateSetter class
Allows you to call 'setState' from the 'current' the State object.
- Implementers
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
states
→ Set<
StateMVC< StatefulWidget> > -
Return a 'copy' of the Set of State objects.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyListeners(
) → void - For those accustom to the 'Provider' approach.
-
ofState<
T extends State< (StatefulWidget> >) → T? -
Retrieve the State object by type
Returns null if not found
inherited
-
rebuild(
) → void - Allow for a more accurate description
-
refresh(
) → void - Allows external classes to 'refresh' or 'rebuild' the widget tree.
-
setState(
VoidCallback fn) → void - Provide the setState() function to external actors
-
stateOf<
T extends StatefulWidget> () → StateMVC< StatefulWidget> ? - Retrieve the State object by its StatefulWidget.Returns null if not found
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited