Success<S, E> class
final
Success Result.
return it when the result of a Result is the expected value.
Constructors
- Success(S _success)
-
Receives the
S
param as the successful result.const
Properties
- hashCode → int
-
The hash code for this object.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- success → S
-
Success value
no setter
Methods
-
getOrThrow(
) → S -
Get the
S
value IF it is a Success.override -
isError(
) → bool -
Returns true if the current result is an Error.
override
-
isSuccess(
) → bool -
Returns true if the current result is a Success.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
tryGetError(
) → E? -
Returns the value of
E
if any.override -
tryGetSuccess(
) → S -
Returns the value of
S
if any.override -
when<
W> (SuccessCallback< W, S> whenSuccess, ErrorCallback<W, E> whenError) → W -
Handle the result when success or error
override
-
whenError<
R> (R whenError(E error)) → R? -
Execute whenError if the Result is an error.
override
-
whenSuccess<
R> (R whenSuccess(S success)) → R -
Execute whenSuccess if the Result is a success.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override