Motion class
A fancy widget that adds a gyroscope-based motion effect to its child.
Platform-specific operations are performed using the static instance.
- Inheritance
Constructors
- Motion({Key? key, MotionController? controller, required Widget child, GlareConfiguration? glare = const GlareConfiguration(), ShadowConfiguration? shadow = const ShadowConfiguration(), TranslationConfiguration? translation = const TranslationConfiguration(), BorderRadius? borderRadius, FilterQuality? filterQuality = defaultFilterQuality})
-
Creates a Motion widget with the given
child
andcontroller
, applying all of the default effects.const - Motion.elevated({Key? key, required int elevation, required Widget child, MotionController? controller, BorderRadius? borderRadius, bool glare = true, bool shadow = true, bool translation = true, FilterQuality? filterQuality = defaultFilterQuality})
-
Creates a Motion widget by setting configurations according to the elevation of the widget.
factory
- Motion.only({Key? key, MotionController? controller, required Widget child, GlareConfiguration? glare, ShadowConfiguration? shadow, TranslationConfiguration? translation, BorderRadius? borderRadius, FilterQuality? filterQuality = defaultFilterQuality})
-
Creates a Motion widget with the given
child
andcontroller
, but only applying the rotation effect by default.const
Properties
- borderRadius → BorderRadius?
-
An optional border radius to apply to the widget.
final
- child → Widget
-
The target widget.
final
- controller → MotionController?
-
The controller that holds the widget's motion data.
final
- filterQuality → FilterQuality?
-
The filter quality with which to apply the transform as a bitmap operation.
final
- glare → GlareConfiguration?
-
Whether to apply a dynamic glare effect to the widget.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shadow → ShadowConfiguration?
-
Whether to apply a dynamic shadow to the widget.
final
- translation → TranslationConfiguration?
-
Whether to apply a dynamic translation effect on the widget's X and Y positions.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< Motion> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- instance → MotionPlatform
-
The MotionPlatform instance to perform platform-specific operations.
final