setCanDrag method
Whether the user can drag the widget, for example to initiate a scroll.
Implementation
@override
@protected
void setCanDrag(bool canDrag) {
if (canDrag == _lastCanDrag &&
(!canDrag || widget.axis == _lastAxisDirection)) return;
if (!canDrag) {
_gestureRecognizers = const <Type, GestureRecognizerFactory>{};
// Cancel the active hold/drag (if any) because the gesture recognizers
// will soon be disposed by our RawGestureDetector, and we won't be
// receiving pointer up events to cancel the hold/drag.
_handleDragCancel();
} else {
switch (widget.axis) {
case Axis.vertical:
_gestureRecognizers = <Type, GestureRecognizerFactory>{
VerticalDragGestureRecognizer: GestureRecognizerFactoryWithHandlers<
VerticalDragGestureRecognizer>(
() => VerticalDragGestureRecognizer(),
(VerticalDragGestureRecognizer instance) {
instance
..onDown = _handleDragDown
..onStart = _handleDragStart
..onUpdate = _handleDragUpdate
..onEnd = _handleDragEnd
..onCancel = _handleDragCancel
..minFlingDistance = _physics?.minFlingDistance
..minFlingVelocity = _physics?.minFlingVelocity
..maxFlingVelocity = _physics?.maxFlingVelocity
..velocityTrackerBuilder =
_configuration.velocityTrackerBuilder(context)
..dragStartBehavior = widget.dragStartBehavior;
},
),
};
break;
case Axis.horizontal:
_gestureRecognizers = <Type, GestureRecognizerFactory>{
HorizontalDragGestureRecognizer:
GestureRecognizerFactoryWithHandlers<
HorizontalDragGestureRecognizer>(
() => HorizontalDragGestureRecognizer(),
(HorizontalDragGestureRecognizer instance) {
instance
..onDown = _handleDragDown
..onStart = _handleDragStart
..onUpdate = _handleDragUpdate
..onEnd = _handleDragEnd
..onCancel = _handleDragCancel
..minFlingDistance = _physics?.minFlingDistance
..minFlingVelocity = _physics?.minFlingVelocity
..maxFlingVelocity = _physics?.maxFlingVelocity
..velocityTrackerBuilder =
_configuration.velocityTrackerBuilder(context)
..dragStartBehavior = widget.dragStartBehavior;
},
),
};
break;
}
}
_lastCanDrag = canDrag;
_lastAxisDirection = widget.axis;
if (_gestureDetectorKey.currentState != null) {
_gestureDetectorKey.currentState!
.replaceGestureRecognizers(_gestureRecognizers);
}
}