mini_sprite
A simplified sprite format meant for 1bit styled games.
How to use
Add mini sprite to your project pubspec:
dart pub add mini_sprite
MiniSprite
MiniSprite
holds the information for a single sprite, it can be generated at runtime or be loaded
from its raw format:
Generating at runtime
List<List<bool>> _generatePixels() {
// ...
}
final miniSprite = MiniSprite(_generatePixels());
print(miniSprite.pixels);
Reading from its raw format
const spriteData = '...';
final miniSprite = MiniSprite.fromDataString(spriteData);
print(miniSprite.pixels);
MiniLibrary
MiniLibrary
is a class that represents a collection of MiniSprite
s. It is a helper class that
makes it easy to store and load a collection of sprites.
Just like MiniSprite
it can be generated at runtime or loaded from its raw format.
Generating at runtime
List<List<bool>> _generatePixels() {
// ...
}
final miniLibrary = MiniLibrary({
'player': MiniSprite(_generatePixels()),
'tile': MiniSprite(_generatePixels()),
});
print(miniLibrary.sprites);
Reading from its raw format
const libraryData = '...';
final miniLibrary = MiniLibrary.fromDataString(libraryData);
print(miniLibrary.sprite);
MiniMap
MiniMap
is a class that holds information for a map (or stage) of a game. Its coordinate system
is grid based and contains a collections of objects.
Objects are stored in a Map
where the key is a MapPosition
(a simple object that holds the
x
and y
with the index of the object on the map grid) and the value is a map of the
properties of the object.
With the exception of the sprite
key on the properties, which holds the sprite name from a
MiniLibrary
, all other properties are custom values set in the editor.
Just like the other classes it can be generated at runtime or loaded from its raw format.
Generating at runtime
final miniMap = MiniMap({
MapPosition(2, 2): {
'sprite': 'player',
},
MapPosition(2, 3): {
'sprite': 'ground',
},
MapPosition(4, 3): {
'sprite': 'spikes',
'damage': 'fatal',
},
});
Reading from its raw format
const mapData = '...';
final miniMap = MiniMap.fromDataString(mapData);