mediapipe_face_mesh
Bundled files:
- TensorFlow Lite C runtime binaries for Android (
arm64-v8a,x86_64) and iOS - Model Source
- https://github.com/google-ai-edge/mediapipe/blob/master/docs/solutions/models.md
- face mesh
- iris
- short-range face detection
- full-range dense and sparse face detection
- https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/latest/face_landmarker.task
- face_blendshapes
- https://github.com/google-ai-edge/mediapipe/blob/master/docs/solutions/models.md

Supported Platforms
- Android(arm64-v8a, x86_64)
- iOS
- Dart SDK:
>=3.8.1 <4.0.0 - Android minSdk:
24
Install
flutter pub add mediapipe_face_mesh
Usage
Create Face Detector Processor
import 'package:mediapipe_face_mesh/mediapipe_face_mesh.dart';
final faceDetectorProcessor = await FaceDetectorProcessor.create(
model: FaceDetectionModel.fullRange,
delegate: FaceMeshDelegate.xnnpack,
maxResults: 1,
);
FaceDetectionModel selects the bundled detector model:
shortRange is the default short-range BlazeFace model, fullRange is the
dense full-range model, and fullRangeSparse is the sparse full-range model.
Optional ROI options (roiScaleX, roiScaleY, roiShiftX, roiShiftY)
control how the detected face box is expanded and shifted into
expandedFaceRect — the region the face mesh looks at. The defaults match
the official face mesh pipeline, and since the pipeline tracks the face after
the first detection (see Landmark tracking), these
options apply only when a face is (re)acquired and can usually be left at
their defaults.
Create Face Mesh Processor
import 'package:mediapipe_face_mesh/mediapipe_face_mesh.dart';
final faceMeshProcessor = await FaceMeshProcessor.create(
delegate: FaceMeshDelegate.xnnpack,
enableSmoothing: true,
enableRoiTracking: true,
enableIris: true, // default is false; true returns 478 landmarks with 10 iris points
);
When enableIris is enabled, Face Mesh runs an additional iris landmark pass
after the base 468-point face mesh result. The final result keeps the existing
Face Mesh index layout, updates the eye-region landmarks with more precise eye
contour coordinates, and appends 10 iris landmarks at indices 468..477.
Delegate options:
FaceMeshDelegate.cpu(default)FaceMeshDelegate.xnnpackFaceMeshDelegate.gpuV2
If the requested delegate is unavailable or cannot be created, the runtime
automatically falls back to CPU inference. To disable fallback and fail
initialization instead, set allowDelegateFallback: false.
Use activeDelegate to inspect the delegate selected after fallback. When
enableIris is enabled, activeIrisDelegate reports the delegate used for the
iris model.
Input Formats
The package supports two image input types:
FaceMeshNv21ImageUse this for Android camera frames in NV21 layout.FaceMeshImageUse this for RGBA or BGRA buffers. This is used for iOS camera frames.
On Android, camera frame streams are commonly delivered as YUV420-family buffers
in layouts such as single-plane NV21, Y + interleaved VU, or YUV420 Y/U/V
planes. The package provides FaceMeshNv21Image helpers for converting these
layouts into the NV21 input expected by processNv21(...). See the example
camera image adapter for usage.
Stream Inference
Use stream inference when processing continuous camera frames. Stream processors take a Stream of frames and return a Stream of results.
final pipeline = FaceMeshInferencePipeline(
detector: faceDetectorProcessor,
mesh: faceMeshProcessor,
);
final inferenceStreamProcessor = FaceMeshInferenceStreamProcessor(pipeline);
final frameController = StreamController<FaceMeshNv21Image>();
bool _isBusy = false;
inferenceStreamProcessor
.processNv21(
frameController.stream,
runMeshResolver: (_) => _isMeshActive,
rotationDegrees: rotationDegrees,
)
.listen(_handleInferenceResult, onError: onError);
void _handleInferenceResult(FaceMeshInferenceResult result) {
_isBusy = false;
// detectionResult is null on landmark-tracked frames (detector skipped).
final FaceDetectionResult? detections = result.detectionResult;
if (detections != null) {
onDetections(detections);
}
onMeshResult(result.meshResult);
}
void onCameraFrame(FaceMeshNv21Image frame) {
if (_isBusy) return;
_isBusy = true;
frameController.add(frame);
}
Use runMesh: false when an entire stream should run detector-only. Use
runMeshResolver when mesh execution should be decided per frame, such as a UI
toggle that can change while the stream is active.
For BGRA / RGBA input, use process(...) instead of processNv21(...).
Landmark tracking
By default, FaceMeshInferencePipeline runs the detector only when it needs to
acquire or re-acquire a face. Once tracking starts, mesh inference uses an ROI
derived from the previous frame's landmarks, so tracked frames skip detection.
On those frames, FaceMeshInferenceResult.detectionResult is null and
selectedRoi contains the tracked ROI.
Pass enableLandmarkTracking: false to FaceMeshInferencePipeline to run the
detector on every frame. Landmark tracking also requires the mesh processor's
default enableRoiTracking: true.
detectorRoi and detector ROI scale/shift options apply only to acquisition
frames. When switching input sources, call resetTracking() so the next frame
re-acquires the face instead of reusing the previous stream's tracked ROI.
For multi-face behavior, see Multi-Face Inference.
Single Inference
Use single-frame inference in one call without a stream processor.
final pipeline = FaceMeshInferencePipeline(
detector: faceDetectorProcessor,
mesh: faceMeshProcessor,
);
final result = pipeline.processNv21(
nv21Image,
rotationDegrees: rotationDegrees,
);
final meshResult = result.meshResult;
if (meshResult != null) {
onResult(meshResult);
}
For detector-only, set runMesh: false.
final result = pipeline.processNv21(
nv21Image,
runMesh: false,
rotationDegrees: rotationDegrees,
);
Geometry and Measurements
FaceMeshResult includes helpers for 2D distances and estimated 3D face
geometry:
// 2D pixel distance between two landmarks
final pixelDistance = meshResult.distancePixels(33, 263);
// 3D geometry estimation (native call — one per frame is typical)
final geometry = meshResult.estimateGeometry();
// Pass actual camera FOV for more accurate centimeter estimates (default: 63°)
// final geometry = meshResult.estimateGeometry(verticalFovDegrees: 72.0);
// Head pose: yaw (left/right), pitch (up/down), roll (tilt)
final pose = geometry.headPose;
// pose.yawDegrees, pose.pitchDegrees, pose.rollDegrees
// Single centimeter distance between two landmarks
final eyeDistanceCm = geometry.distanceCm(33, 263);
// Preset bundle — computes all measurements at once
// faceWidth 234 ↔ 454 cheek-to-cheek
// faceHeight 10 ↔ 152 forehead-to-chin
// eyeOuterDistance 33 ↔ 263 outer eye corners
// eyeInnerDistance 133 ↔ 362 inner eye corners
// interpupillaryDistance 468 ↔ 473 pupils (iris only, else null)
// mouthWidth 61 ↔ 291
// noseWidth 98 ↔ 327
final measurements = geometry.measurements;
final faceWidthCm = measurements.faceWidth.valueCm;
Centimeter values are estimates based on the canonical face geometry model. Scale accuracy depends on the virtual camera assumption (default vertical FOV 63°) and will vary by device.
To look up landmark indices visually, use https://cornpip.github.io/mediapipe_landmark_viewer/
Face Blendshapes
Blendshapes are 52 ARKit-style expression coefficients (jaw open, eye blink,
smile, etc.) — useful for avatars, Animoji-style effects, AR filters, and
expression detection. They are optional: create a FaceBlendshapesProcessor
once (it loads the model), then run it on each FaceMeshResult to get the
coefficients. The mesh must be created with enableIris: true, since the model
reads the iris landmarks.
final blendshapesProcessor = await FaceBlendshapesProcessor.create(
delegate: FaceMeshDelegate.xnnpack,
);
Call process on a FaceMeshResult to get the coefficients as a
Map<FaceBlendshape, double> with values in [0, 1]. It returns null when the
result has no landmarks (no face was present in the frame).
if (meshResult != null) {
final blendshapes = blendshapesProcessor.process(meshResult);
if (blendshapes != null) {
final smile = (blendshapes[FaceBlendshape.mouthSmileLeft]! +
blendshapes[FaceBlendshape.mouthSmileRight]!) /
2;
if (smile > 0.5) {
// smiling
}
}
}
process throws an ArgumentError if the mesh was created without enableIris
(fewer than 478 landmarks). Use activeDelegate to inspect the delegate selected
after fallback.
Call close() to release the FaceBlendshapesProcessor when you
no longer need it.
Multi-Face Inference
Multi-face inference tracks each face across frames. Each tracked face runs mesh
inference on an ROI derived from its previous landmarks, and the detector runs
only while fewer than maxMeshFaces faces are tracked. Each face keeps a stable
trackId while it is tracked, and a face is dropped — freeing its slot for
detector re-acquisition — when its mesh presence score falls below the mesh
processor's minTrackingConfidence.
Use maxResults on the detector to control how many faces a detection pass can
return, and maxMeshFaces to bound how many faces are tracked simultaneously.
Create the mesh processor with createForMultiFace(...), which disables native
single-ROI tracking and smoothing for multi-face use.
final faceMeshProcessor = await FaceMeshProcessor.createForMultiFace(
delegate: FaceMeshDelegate.xnnpack,
enableIris: true,
);
final faceDetectorProcessor = await FaceDetectorProcessor.create(
delegate: FaceMeshDelegate.xnnpack,
maxResults: 4,
);
final pipeline = FaceMeshInferencePipeline(
detector: faceDetectorProcessor,
mesh: faceMeshProcessor,
);
final inferenceStreamProcessor = FaceMeshInferenceStreamProcessor(pipeline);
inferenceStreamProcessor
.processNv21MultiFace(
frameController.stream,
maxMeshFaces: 2,
runMeshResolver: (_) => _isMeshActive,
rotationDegrees: rotationDegrees,
)
.listen(_handleMultiInferenceResult, onError: onError);
void _handleMultiInferenceResult(FaceMeshMultiInferenceResult result) {
// detectionResult is null while all face slots are served by tracking.
final FaceDetectionResult? detections = result.detectionResult;
if (detections != null) {
onDetections(detections);
}
for (final TrackedFaceMesh face in result.faces) {
onFaceMesh(face.trackId, face.mesh); // trackId is stable across frames
}
}
For BGRA / RGBA input, use processMultiFace(...) instead of
processNv21MultiFace(...).
For single-frame multi-face inference, call the pipeline directly.
final FaceMeshMultiInferenceResult result = pipeline.processNv21MultiFace(
nv21Image,
maxMeshFaces: 4,
rotationDegrees: rotationDegrees,
);
final List<TrackedFaceMesh> faces = result.faces;
Close Resource
Explicitly calling close() when the processors are no longer needed is recommended.
faceDetectorProcessor.close();
faceMeshProcessor.close();
Example app
The example app in example/ uses the bundled MediaPipe face detector with
MediaPipe Face Mesh. The Multi toggle switches it to the multi-face tracking
flow, rendering every tracked face's mesh and ROI with its trackId label.
If you already use another face detector, pass its face box to
FaceMeshProcessor.process(...) or processNv21(...) as a FaceMeshBox or
NormalizedRect. For an older ML Kit detector integration example, see the
v1.10.1 ML Kit example.