material_palette library

Classes

AnimatedShaderParams
An ImplicitlyAnimatedWidget that smoothly transitions ShaderParams (and an optional backgroundColor) whenever they change.
AnimatedShaderParamsState
State for AnimatedShaderParams.
BurnShaderWrap
A shader wrapper that applies a burn dissolve effect to its child.
ClickableRippleShaderWrap
A shader wrapper that applies a click/touch-triggered ripple effect.
FbmGradientShaderFill
A shader wrapper that renders an FBM (Fractional Brownian Motion) gradient effect.
GrittyGradientShaderFill
A shader wrapper that renders an animated gritty gradient effect.
MarbleSmearShaderFill
A shader wrapper that renders an animated marble/agate pattern with smudge interaction.
Offset3D
Simple 3D offset class for light direction.
ParamGroups
Composable building blocks for shader definitions.
PerlinGradientShaderFill
A shader wrapper that renders a Perlin noise gradient effect.
PixelDissolveShaderWrap
A shader wrapper that applies a pixel dissolve effect to its child.
RadialBurnShaderWrap
A shader wrapper that applies a radial burn dissolve effect to its child.
RadialFbmGradientShaderFill
A shader wrapper that renders a radial FBM gradient effect.
RadialGrittyGradientShaderFill
A shader wrapper that renders an animated radial gritty gradient effect.
RadialPerlinGradientShaderFill
A shader wrapper that renders a radial Perlin noise gradient effect.
RadialPixelDissolveShaderWrap
A shader wrapper that applies a radial pixel dissolve effect to its child.
RadialSimplexGradientShaderFill
A shader wrapper that renders a radial Simplex noise gradient effect.
RadialSmokeShaderWrap
A shader wrapper that applies a radial smoke dissolve effect to its child.
RadialTurbulenceGradientShaderFill
A shader wrapper that renders a radial Turbulence noise gradient effect.
RadialVoronoiGradientShaderFill
A shader wrapper that renders a radial Voronoi cellular noise gradient effect.
RadialVoronoiseGradientShaderFill
A shader wrapper that renders a radial Voronoise gradient effect.
RippleShaderWrap
A shader wrapper that applies a time-based ripple effect to its child.
ShaderAnimationConfig
A declarative animation configuration for shader widgets.
ShaderCardData
Data for a shader card
ShaderDefinition
Bundles layout + defaults + uiDefaults for one shader.
ShaderFill
A generic, reusable wrapper for procedural shaders that use CustomPaint. Unlike ShaderWrap, this doesn't sample a child widget - it renders procedurally generated content directly.
ShaderMaterial
A shader material assigned to a canvas shape.
ShaderMaterialRegistry
Registry providing default params, uniform setting, and serialization for all shader material types.
ShaderNames
Shader name constants
ShaderParams
Generic immutable parameter bag for any shader. All scalar values (including flattened Offset/Offset3D components) live in values; colors live in colors.
ShaderParamsTween
A Tween that interpolates between two ShaderParams using ShaderParams.lerp.
ShaderPreset
ShaderSmudgeData
A smudge gesture for interactive shaders (start → end drag).
ShaderTouchPoint
A single touch/tap point for interactive shaders.
ShaderUIDefaults
Map-based slider ranges for all parameters of a shader.
ShaderWrap
A generic, reusable wrapper that applies a fragment shader to its child. Subclasses or users can provide a uniformsCallback to set arbitrary uniforms.
SimplexGradientShaderFill
A shader wrapper that renders a Simplex noise gradient effect.
SliderRange
Defines the label and min/max range for a single slider control.
SmokeShaderWrap
A shader wrapper that applies a smoke dissolve effect to its child.
TappableBurnShaderWrap
A shader wrapper that applies a tap-triggered burn dissolve effect.
TappablePixelDissolveShaderWrap
A shader wrapper that applies a tap-triggered pixel dissolve effect.
TappableSlurpShaderWrap
A shader wrapper that applies a tap-triggered slurp effect.
TappableSmokeShaderWrap
A shader wrapper that applies a tap-triggered smoke dissolve effect.
TurbulenceGradientShaderFill
A shader wrapper that renders a Turbulence noise gradient effect.
UniformField
A single uniform field in a shader's layout.
UniformLayout
Ordered list of uniform fields after the standard header (width, height, time).
VoronoiGradientShaderFill
A shader wrapper that renders a Voronoi cellular noise gradient effect.
VoronoiseGradientShaderFill
A shader wrapper that renders a Voronoise gradient effect (blend of Voronoi and noise).

Enums

PresetNames
ShaderAnimationMode
Controls how a shader widget drives its time uniform.
ShaderMaterialType
All available shader material types for the shape builder. Excludes MarbleSmear (which requires interactive state).
UniformFieldType

Extensions

FragmentShaderHelpers on FragmentShader
Helpers for setting multi-component uniforms on a FragmentShader.

Constants

allParamNames → const List<String>
Every unique parameter name string used across all shader definitions.
allShaderNames → const List<String>
Canonical list of all shader names in display order.
allShaders → const List<ShaderCardData>
All available shaders

Properties

burnShaderDef ShaderDefinition
final
clickRippleShaderDef ShaderDefinition
final
fbmGradientDef ShaderDefinition
final
grittyGradientDef ShaderDefinition
final
marbleSmearShaderDef ShaderDefinition
final
perlinGradientDef ShaderDefinition
final
pixelDissolveShaderDef ShaderDefinition
final
presets Map<PresetNames, ShaderPreset>
final
radialBurnShaderDef ShaderDefinition
final
radialFbmGradientDef ShaderDefinition
final
radialGrittyGradientDef ShaderDefinition
final
radialPerlinGradientDef ShaderDefinition
final
radialPixelDissolveShaderDef ShaderDefinition
final
radialSimplexGradientDef ShaderDefinition
final
radialSmokeShaderDef ShaderDefinition
final
radialTurbulenceGradientDef ShaderDefinition
final
radialVoronoiGradientDef ShaderDefinition
final
radialVoronoiseGradientDef ShaderDefinition
final
rippleShaderDef ShaderDefinition
final
shaderDefinitions Map<ShaderMaterialType, ShaderDefinition>
Maps each ShaderMaterialType to its definition. Only contains the 14 material types (excludes interactive-only shaders).
no setter
shaderDefinitionsByName Map<String, ShaderDefinition>
Maps shader card names to their definitions.
no setter
simplexGradientDef ShaderDefinition
final
smokeShaderDef ShaderDefinition
final
tappableBurnShaderDef ShaderDefinition
final
tappablePixelDissolveShaderDef ShaderDefinition
final
tappableSlurpShaderDef ShaderDefinition
final
tappableSmokeShaderDef ShaderDefinition
final
turbulenceGradientDef ShaderDefinition
final
voronoiGradientDef ShaderDefinition
final
voronoiseGradientDef ShaderDefinition
final

Functions

pingPong(double t) double
Converts a monotonically increasing value into a 0→1→0 ping-pong wave.
setShaderUniforms(FragmentShader shader, Size size, double time, ShaderParams params, UniformLayout layout) int
Write the standard header + all params to a FragmentShader according to layout.

Typedefs

FillUniformsCallback = void Function(FragmentShader shader, Size size, double time)
Callback for setting shader uniforms on a fill (procedural) shader. Receives the FragmentShader, current Size, and elapsed time in seconds.
UniformsCallback = void Function(UniformsSetter uniforms, Size size, double time)
Callback for setting shader uniforms. Receives the UniformsSetter, current Size, and elapsed time in seconds.