components/buttons/m3e_buttons
library
Functions
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m3eGradientBackgroundBuilder({required BorderRadius clipRadius, WidgetStateProperty<Gradient?>? gradient, ButtonLayerBuilder? explicitBuilder})
→ ButtonLayerBuilder?
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Builds a
ButtonLayerBuilder that paints gradient behind the child.
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m3eGradientFillLayer({required BorderRadius clipRadius, required Gradient gradient, required Widget? child, bool disabled = false})
→ Widget
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Paints
gradient behind child, clipped to clipRadius.
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m3eGradientForegroundBuilder({required BorderRadius clipRadius, WidgetStateProperty<Gradient?>? gradient, ButtonLayerBuilder? explicitBuilder})
→ ButtonLayerBuilder?
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Builds a
ButtonLayerBuilder that applies gradient to foreground content.
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m3eGradientForegroundLayer({required BorderRadius clipRadius, required Gradient gradient, required Widget child})
→ Widget
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Tints
child with gradient via BlendMode.srcIn, clipped to clipRadius.
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m3eGradientOutlineLayer({required BorderRadius clipRadius, required double width, required Widget child, Gradient? gradient, Color? color})
→ Widget
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Paints a stroke around
child using clipRadius.
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m3eGradientOverlayLayer({required BorderRadius clipRadius, required Gradient gradient, required double opacity, required Widget child})
→ Widget
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Paints
gradient as a clipped state layer over child.
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m3eGradientSpanRect({required GlobalKey<State<StatefulWidget>> hostKey, required BuildContext context, required Rect local})
→ Rect
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Maps
local into the box of hostKey so siblings share one gradient span.
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m3eGradientSurfaceBuilder({required BorderRadius clipRadius, WidgetStateProperty<Gradient?>? backgroundGradient, WidgetStateProperty<Gradient?>? overlayGradient, WidgetStateProperty<Gradient?>? outlineGradient, WidgetStateProperty<BorderSide?>? outlineSide, double outlineFallbackWidth = 1, ButtonLayerBuilder? explicitBuilder})
→ ButtonLayerBuilder?
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Fill, overlay, and outline for Material backgroundBuilder.
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m3eOutlineWidth(BorderSide? side, {double fallback = 1})
→ double
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Width from
side, or fallback when side is null or none.
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m3eOverlayOpacityFor(Set<WidgetState> states)
→ double
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Opacity for a gradient state layer from
states.
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m3eResolveGradientOverlay({required BorderRadius clipRadius, required Set<WidgetState> states, required Widget child, WidgetStateProperty<Gradient?>? overlayGradient})
→ Widget
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Resolves
overlayGradient and paints it when the state layer is active.
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m3eStatesForInteraction(M3EInteractionState state, {bool enabled = true})
→ Set<WidgetState>
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Maps an M3EInteractionState onto WidgetStates.
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m3eUsesGradientOverlay(WidgetStateProperty<Gradient?>? overlayGradient)
→ bool
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Whether
overlayGradient should replace Material ink splash.