- Inheritance
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- Object
- PlatformInterface
- DisplayRulePlatform
- Implementers
Properties
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hashCode
→ int
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The hash code for this object.
no setterinherited
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runtimeType
→ Type
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A representation of the runtime type of the object.
no setterinherited
Methods
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getBadgeFillColor(MPDisplayRuleId id)
→ Future<Color?>
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getBadgePosition(MPDisplayRuleId id)
→ Future<MPBadgePosition?>
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getBadgeRadius(MPDisplayRuleId id)
→ Future<num?>
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getBadgeScale(MPDisplayRuleId id)
→ Future<num?>
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getBadgeStrokeColor(MPDisplayRuleId id)
→ Future<Color?>
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getBadgeStrokeWidth(MPDisplayRuleId id)
→ Future<num?>
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getBadgeZoomFrom(MPDisplayRuleId id)
→ Future<num?>
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getBadgeZoomTo(MPDisplayRuleId id)
→ Future<num?>
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getExtrusionColor(MPDisplayRuleId id)
→ Future<Color?>
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getExtrusionHeight(MPDisplayRuleId id)
→ Future<num?>
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getExtrusionLightnessFactor(MPDisplayRuleId id)
→ Future<num?>
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getExtrusionZoomFrom(MPDisplayRuleId id)
→ Future<num?>
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getExtrusionZoomTo(MPDisplayRuleId id)
→ Future<num?>
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getIconPlacement(MPDisplayRuleId id)
→ Future<MPIconPlacement?>
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getIconSize(MPDisplayRuleId id)
→ Future<MPIconSize?>
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getIconUrl(MPDisplayRuleId id)
→ Future<String?>
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getLabel(MPDisplayRuleId id)
→ Future<String?>
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getLabelMaxWidth(MPDisplayRuleId id)
→ Future<int?>
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getLabelStyleBearing(MPDisplayRuleId id)
→ Future<num?>
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getLabelStyleGraphic(MPDisplayRuleId id)
→ Future<MPLabelGraphic?>
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getLabelStyleHaloBlur(MPDisplayRuleId id)
→ Future<num?>
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getLabelStyleHaloColor(MPDisplayRuleId id)
→ Future<Color?>
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getLabelStyleHaloWidth(MPDisplayRuleId id)
→ Future<num?>
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getLabelStyleTextColor(MPDisplayRuleId id)
→ Future<Color?>
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getLabelStyleTextOpacity(MPDisplayRuleId id)
→ Future<num?>
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getLabelStyleTextSize(MPDisplayRuleId id)
→ Future<num?>
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getLabelType(MPDisplayRuleId id)
→ Future<MPLabelType?>
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getLabelZoomFrom(MPDisplayRuleId id)
→ Future<num?>
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getLabelZoomTo(MPDisplayRuleId id)
→ Future<num?>
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getModel2DBearing(MPDisplayRuleId id)
→ Future<num?>
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getModel2DHeightMeters(MPDisplayRuleId id)
→ Future<num?>
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getModel2DModel(MPDisplayRuleId id)
→ Future<String?>
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getModel2DWidthMeters(MPDisplayRuleId id)
→ Future<num?>
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getModel2DZoomFrom(MPDisplayRuleId id)
→ Future<num?>
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getModel2DZoomTo(MPDisplayRuleId id)
→ Future<num?>
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getModel3DModel(MPDisplayRuleId id)
→ Future<String?>
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getModel3DRotationX(MPDisplayRuleId id)
→ Future<num?>
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getModel3DRotationY(MPDisplayRuleId id)
→ Future<num?>
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getModel3DRotationZ(MPDisplayRuleId id)
→ Future<num?>
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getModel3DScale(MPDisplayRuleId id)
→ Future<num?>
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getModel3DZoomFrom(MPDisplayRuleId id)
→ Future<num?>
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getModel3DZoomTo(MPDisplayRuleId id)
→ Future<num?>
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getPolygonFillColor(MPDisplayRuleId id)
→ Future<Color?>
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getPolygonFillOpacity(MPDisplayRuleId id)
→ Future<num?>
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getPolygonLightnessFactor(MPDisplayRuleId id)
→ Future<num?>
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getPolygonStrokeColor(MPDisplayRuleId id)
→ Future<Color?>
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getPolygonStrokeOpacity(MPDisplayRuleId id)
→ Future<num?>
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getPolygonStrokeWidth(MPDisplayRuleId id)
→ Future<num?>
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getPolygonZoomFrom(MPDisplayRuleId id)
→ Future<num?>
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getPolygonZoomTo(MPDisplayRuleId id)
→ Future<num?>
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getWallColor(MPDisplayRuleId id)
→ Future<Color?>
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getWallHeight(MPDisplayRuleId id)
→ Future<num?>
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getWallLightnessFactor(MPDisplayRuleId id)
→ Future<num?>
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getWallZoomFrom(MPDisplayRuleId id)
→ Future<num?>
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getWallZoomTo(MPDisplayRuleId id)
→ Future<num?>
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getZoomFrom(MPDisplayRuleId id)
→ Future<num?>
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getZoomTo(MPDisplayRuleId id)
→ Future<num?>
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isBadgeVisible(MPDisplayRuleId id)
→ Future<bool?>
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isExtrusionVisible(MPDisplayRuleId id)
→ Future<bool?>
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isIconVisible(MPDisplayRuleId id)
→ Future<bool?>
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isLabelVisible(MPDisplayRuleId id)
→ Future<bool?>
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isModel2DVisible(MPDisplayRuleId id)
→ Future<bool?>
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isModel3DVisible(MPDisplayRuleId id)
→ Future<bool?>
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isPolygonVisible(MPDisplayRuleId id)
→ Future<bool?>
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isVisible(MPDisplayRuleId id)
→ Future<bool?>
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isWallVisible(MPDisplayRuleId id)
→ Future<bool?>
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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reset(MPDisplayRuleId id)
→ Future<void>
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setBadgeFillColor(MPDisplayRuleId id, Color color)
→ Future<void>
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setBadgePosition(MPDisplayRuleId id, MPBadgePosition position)
→ Future<void>
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setBadgeRadius(MPDisplayRuleId id, num radius)
→ Future<void>
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setBadgeScale(MPDisplayRuleId id, num scale)
→ Future<void>
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setBadgeStrokeColor(MPDisplayRuleId id, Color color)
→ Future<void>
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setBadgeStrokeWidth(MPDisplayRuleId id, num width)
→ Future<void>
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setBadgeVisible(MPDisplayRuleId id, bool visible)
→ Future<void>
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setBadgeZoomFrom(MPDisplayRuleId id, num from)
→ Future<void>
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setBadgeZoomTo(MPDisplayRuleId id, num to)
→ Future<void>
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setExtrusionColor(MPDisplayRuleId id, Color color)
→ Future<void>
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setExtrusionHeight(MPDisplayRuleId id, num height)
→ Future<void>
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setExtrusionLightnessFactor(MPDisplayRuleId id, num factor)
→ Future<void>
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setExtrusionVisible(MPDisplayRuleId id, bool visible)
→ Future<void>
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setExtrusionZoomFrom(MPDisplayRuleId id, num from)
→ Future<void>
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setExtrusionZoomTo(MPDisplayRuleId id, num to)
→ Future<void>
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setIcon(MPDisplayRuleId id, String url)
→ Future<void>
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setIconPlacement(MPDisplayRuleId id, MPIconPlacement placement)
→ Future<void>
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setIconSize(MPDisplayRuleId id, MPIconSize size)
→ Future<void>
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setIconVisible(MPDisplayRuleId id, bool visible)
→ Future<void>
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setLabel(MPDisplayRuleId id, String label)
→ Future<void>
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setLabelMaxWidth(MPDisplayRuleId id, int max)
→ Future<void>
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setLabelStyleBearing(MPDisplayRuleId id, num bearing)
→ Future<void>
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setLabelStyleGraphic(MPDisplayRuleId id, MPLabelGraphic graphic)
→ Future<void>
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setLabelStyleHaloBlur(MPDisplayRuleId id, num blur)
→ Future<void>
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setLabelStyleHaloColor(MPDisplayRuleId id, Color color)
→ Future<void>
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setLabelStyleHaloWidth(MPDisplayRuleId id, num width)
→ Future<void>
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setLabelStyleTextColor(MPDisplayRuleId id, Color color)
→ Future<void>
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setLabelStyleTextOpacity(MPDisplayRuleId id, num opacity)
→ Future<void>
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setLabelStyleTextSize(MPDisplayRuleId id, num size)
→ Future<void>
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setLabelType(MPDisplayRuleId id, MPLabelType type)
→ Future<void>
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setLabelVisible(MPDisplayRuleId id, bool visible)
→ Future<void>
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setLabelZoomFrom(MPDisplayRuleId id, num from)
→ Future<void>
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setLabelZoomTo(MPDisplayRuleId id, num to)
→ Future<void>
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setModel2DBearing(MPDisplayRuleId id, num bearing)
→ Future<void>
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setModel2DHeightMeters(MPDisplayRuleId id, num height)
→ Future<void>
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setModel2DModel(MPDisplayRuleId id, String model)
→ Future<void>
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setModel2DVisible(MPDisplayRuleId id, bool visible)
→ Future<void>
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setModel2DWidthMeters(MPDisplayRuleId id, num width)
→ Future<void>
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setModel2DZoomFrom(MPDisplayRuleId id, num from)
→ Future<void>
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setModel2DZoomTo(MPDisplayRuleId id, num to)
→ Future<void>
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setModel3DModel(MPDisplayRuleId id, String model)
→ Future<void>
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setModel3DRotationX(MPDisplayRuleId id, num rotation)
→ Future<void>
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setModel3DRotationY(MPDisplayRuleId id, num rotation)
→ Future<void>
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setModel3DRotationZ(MPDisplayRuleId id, num rotation)
→ Future<void>
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setModel3DScale(MPDisplayRuleId id, num scale)
→ Future<void>
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setModel3DVisible(MPDisplayRuleId id, bool visible)
→ Future<void>
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setModel3DZoomFrom(MPDisplayRuleId id, num from)
→ Future<void>
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setModel3DZoomTo(MPDisplayRuleId id, num to)
→ Future<void>
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setPolygonFillColor(MPDisplayRuleId id, Color color)
→ Future<void>
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setPolygonFillOpacity(MPDisplayRuleId id, num opacity)
→ Future<void>
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setPolygonLightnessFactor(MPDisplayRuleId id, num factor)
→ Future<void>
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setPolygonStrokeColor(MPDisplayRuleId id, Color color)
→ Future<void>
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setPolygonStrokeOpacity(MPDisplayRuleId id, num opacity)
→ Future<void>
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setPolygonStrokeWidth(MPDisplayRuleId id, num width)
→ Future<void>
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setPolygonVisible(MPDisplayRuleId id, bool visible)
→ Future<void>
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setPolygonZoomFrom(MPDisplayRuleId id, num from)
→ Future<void>
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setPolygonZoomTo(MPDisplayRuleId id, num to)
→ Future<void>
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setVisible(MPDisplayRuleId id, bool visible)
→ Future<void>
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setWallColor(MPDisplayRuleId id, Color color)
→ Future<void>
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setWallHeight(MPDisplayRuleId id, num height)
→ Future<void>
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setWallLightnessFactor(MPDisplayRuleId id, num factor)
→ Future<void>
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setWallVisible(MPDisplayRuleId id, bool visible)
→ Future<void>
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setWallZoomFrom(MPDisplayRuleId id, num from)
→ Future<void>
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setWallZoomTo(MPDisplayRuleId id, num to)
→ Future<void>
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setZoomFrom(MPDisplayRuleId id, num from)
→ Future<void>
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setZoomTo(MPDisplayRuleId id, num to)
→ Future<void>
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toString()
→ String
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A string representation of this object.
inherited