SymbolLayerProperties class

Implemented types

Constructors

SymbolLayerProperties({dynamic iconOpacity, dynamic iconColor, dynamic iconHaloColor, dynamic iconHaloWidth, dynamic iconHaloBlur, dynamic iconTranslate, dynamic iconTranslateAnchor, dynamic textOpacity, dynamic textColor, dynamic textHaloColor, dynamic textHaloWidth, dynamic textHaloBlur, dynamic textTranslate, dynamic textTranslateAnchor, dynamic symbolPlacement, dynamic symbolSpacing, dynamic symbolAvoidEdges, dynamic symbolSortKey, dynamic symbolZOrder, dynamic iconAllowOverlap, dynamic iconIgnorePlacement, dynamic iconOptional, dynamic iconRotationAlignment, dynamic iconSize, dynamic iconTextFit, dynamic iconTextFitPadding, dynamic iconImage, dynamic iconRotate, dynamic iconPadding, dynamic iconKeepUpright, dynamic iconOffset, dynamic iconAnchor, dynamic iconPitchAlignment, dynamic textPitchAlignment, dynamic textRotationAlignment, dynamic textField, dynamic textFont, dynamic textSize, dynamic textMaxWidth, dynamic textLineHeight, dynamic textLetterSpacing, dynamic textJustify, dynamic textRadialOffset, dynamic textVariableAnchor, dynamic textAnchor, dynamic textMaxAngle, dynamic textWritingMode, dynamic textRotate, dynamic textPadding, dynamic textKeepUpright, dynamic textTransform, dynamic textOffset, dynamic textAllowOverlap, dynamic textIgnorePlacement, dynamic textOptional, dynamic visibility})
const
SymbolLayerProperties.fromJson(Map<String, dynamic> json)
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
iconAllowOverlap → dynamic
If true, the icon will be visible even if it collides with other previously drawn symbols.
final
iconAnchor → dynamic
Part of the icon placed closest to the anchor.
final
iconColor → dynamic
The color of the icon. This can only be used with sdf icons.
final
iconHaloBlur → dynamic
Fade out the halo towards the outside.
final
iconHaloColor → dynamic
The color of the icon's halo. Icon halos can only be used with SDF icons.
final
iconHaloWidth → dynamic
Distance of halo to the icon outline.
final
iconIgnorePlacement → dynamic
If true, other symbols can be visible even if they collide with the icon.
final
iconImage → dynamic
Name of image in sprite to use for drawing an image background.
final
iconKeepUpright → dynamic
If true, the icon may be flipped to prevent it from being rendered upside-down.
final
iconOffset → dynamic
Offset distance of icon from its anchor. Positive values indicate right and down, while negative values indicate left and up. Each component is multiplied by the value of icon-size to obtain the final offset in pixels. When combined with icon-rotate the offset will be as if the rotated direction was up.
final
iconOpacity → dynamic
The opacity at which the icon will be drawn.
final
iconOptional → dynamic
If true, text will display without their corresponding icons when the icon collides with other symbols and the text does not.
final
iconPadding → dynamic
Size of the additional area around the icon bounding box used for detecting symbol collisions.
final
iconPitchAlignment → dynamic
Orientation of icon when map is pitched.
final
iconRotate → dynamic
Rotates the icon clockwise.
final
iconRotationAlignment → dynamic
In combination with symbol-placement, determines the rotation behavior of icons.
final
iconSize → dynamic
Scales the original size of the icon by the provided factor. The new pixel size of the image will be the original pixel size multiplied by icon-size. 1 is the original size; 3 triples the size of the image.
final
iconTextFit → dynamic
Scales the icon to fit around the associated text.
final
iconTextFitPadding → dynamic
Size of the additional area added to dimensions determined by icon-text-fit, in clockwise order: top, right, bottom, left.
final
iconTranslate → dynamic
Distance that the icon's anchor is moved from its original placement. Positive values indicate right and down, while negative values indicate left and up.
final
iconTranslateAnchor → dynamic
Controls the frame of reference for icon-translate.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
symbolAvoidEdges → dynamic
If true, the symbols will not cross tile edges to avoid mutual collisions. Recommended in layers that don't have enough padding in the vector tile to prevent collisions, or if it is a point symbol layer placed after a line symbol layer. When using a client that supports global collision detection, like Mapbox GL JS version 0.42.0 or greater, enabling this property is not needed to prevent clipped labels at tile boundaries.
final
symbolPlacement → dynamic
Label placement relative to its geometry.
final
symbolSortKey → dynamic
Sorts features in ascending order based on this value. Features with lower sort keys are drawn and placed first. When icon-allow-overlap or text-allow-overlap is false, features with a lower sort key will have priority during placement. When icon-allow-overlap or text-allow-overlap is set to true, features with a higher sort key will overlap over features with a lower sort key.
final
symbolSpacing → dynamic
Distance between two symbol anchors.
final
symbolZOrder → dynamic
Controls the order in which overlapping symbols in the same layer are rendered
final
textAllowOverlap → dynamic
If true, the text will be visible even if it collides with other previously drawn symbols.
final
textAnchor → dynamic
Part of the text placed closest to the anchor.
final
textColor → dynamic
The color with which the text will be drawn.
final
textField → dynamic
Value to use for a text label. If a plain string is provided, it will be treated as a formatted with default/inherited formatting options.
final
textFont → dynamic
Font stack to use for displaying text.
final
textHaloBlur → dynamic
The halo's fadeout distance towards the outside.
final
textHaloColor → dynamic
The color of the text's halo, which helps it stand out from backgrounds.
final
textHaloWidth → dynamic
Distance of halo to the font outline. Max text halo width is 1/4 of the font-size.
final
textIgnorePlacement → dynamic
If true, other symbols can be visible even if they collide with the text.
final
textJustify → dynamic
Text justification options.
final
textKeepUpright → dynamic
If true, the text may be flipped vertically to prevent it from being rendered upside-down.
final
textLetterSpacing → dynamic
Text tracking amount.
final
textLineHeight → dynamic
Text leading value for multi-line text.
final
textMaxAngle → dynamic
Maximum angle change between adjacent characters.
final
textMaxWidth → dynamic
The maximum line width for text wrapping.
final
textOffset → dynamic
Offset distance of text from its anchor. Positive values indicate right and down, while negative values indicate left and up. If used with text-variable-anchor, input values will be taken as absolute values. Offsets along the x- and y-axis will be applied automatically based on the anchor position.
final
textOpacity → dynamic
The opacity at which the text will be drawn.
final
textOptional → dynamic
If true, icons will display without their corresponding text when the text collides with other symbols and the icon does not.
final
textPadding → dynamic
Size of the additional area around the text bounding box used for detecting symbol collisions.
final
textPitchAlignment → dynamic
Orientation of text when map is pitched.
final
textRadialOffset → dynamic
Radial offset of text, in the direction of the symbol's anchor. Useful in combination with text-variable-anchor, which defaults to using the two-dimensional text-offset if present.
final
textRotate → dynamic
Rotates the text clockwise.
final
textRotationAlignment → dynamic
In combination with symbol-placement, determines the rotation behavior of the individual glyphs forming the text.
final
textSize → dynamic
Font size.
final
textTransform → dynamic
Specifies how to capitalize text, similar to the CSS text-transform property.
final
textTranslate → dynamic
Distance that the text's anchor is moved from its original placement. Positive values indicate right and down, while negative values indicate left and up.
final
textTranslateAnchor → dynamic
Controls the frame of reference for text-translate.
final
textVariableAnchor → dynamic
To increase the chance of placing high-priority labels on the map, you can provide an array of text-anchor locations: the renderer will attempt to place the label at each location, in order, before moving onto the next label. Use text-justify: auto to choose justification based on anchor position. To apply an offset, use the text-radial-offset or the two-dimensional text-offset.
final
textWritingMode → dynamic
The property allows control over a symbol's orientation. Note that the property values act as a hint, so that a symbol whose language doesn’t support the provided orientation will be laid out in its natural orientation. Example: English point symbol will be rendered horizontally even if array value contains single 'vertical' enum value. The order of elements in an array define priority order for the placement of an orientation variant.
final
visibility → dynamic
Whether this layer is displayed.
final

Methods

copyWith(SymbolLayerProperties changes) SymbolLayerProperties
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited