TimlineEventType enum
Constructors
- TimlineEventType()
-
const
Values
- ascendedEvent → const TimlineEventType
- buildingKill → const TimlineEventType
- capturePoint → const TimlineEventType
- championKill → const TimlineEventType
- championSpecial → const TimlineEventType
- championTransform → const TimlineEventType
- dragonSoul → const TimlineEventType
- eliteMonster → const TimlineEventType
- gameEnd → const TimlineEventType
- itemDestroyed → const TimlineEventType
- itemPurchased → const TimlineEventType
- itemSold → const TimlineEventType
- itemUndo → const TimlineEventType
- levelUp → const TimlineEventType
- pauseEnd → const TimlineEventType
- pauseStart → const TimlineEventType
- skillLevel → const TimlineEventType
- turretPlate → const TimlineEventType
- wardKill → const TimlineEventType
- wardPlaced → const TimlineEventType
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
TimlineEventType> - A constant List of the values in this enum, in order of their declaration.