LoadingPercentage class Null safety

Inheritance

Constructors

LoadingPercentage({Key? key, required bool isLoading, required Widget child, Color backgroundColor = Colors.black54, Widget? overLoading, Duration timer = const Duration(seconds: 100), Color colorLoading = Colors.blue, Color colorBackgroudLoading = Colors.white, PaintingStyle paintingStyle = PaintingStyle.stroke, StrokeJoin strokeJoin = StrokeJoin.round, StrokeCap strokeCap = StrokeCap.round, double strokeWidth = 15.0, Color textColor = Colors.white, bool showProgress = true, Widget? bottomLoading, bool isLineLoading = true})
const

Properties

backgroundColor Color
Defaults to Colors.black54.
final
bottomLoading Widget?
final
child Widget
final
colorBackgroudLoading Color
The color to use when stroking or filling a shape with LineLoading [...]
final
colorLoading Color
The color to use when stroking or filling a shape. [...]
final
hashCode int
The hash code for this object. [...]
@nonVirtual, read-only, inherited
isLineLoading bool
final
isLoading bool
Show/hide loading
final
key Key?
Controls how one widget replaces another widget in the tree. [...]
final, inherited
overLoading Widget?
final
paintingStyle PaintingStyle
Strategies for painting shapes and paths on a canvas. [...]
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
showProgress bool
Defaults to true,
final
strokeCap StrokeCap
The kind of finish to place on the end of lines drawn when style is set to PaintingStyle.stroke. [...]
final
strokeJoin StrokeJoin
Styles to use for line segment joins. [...]
final
strokeWidth double
How wide to make edges drawn when style is set to PaintingStyle.stroke. The width is given in logical pixels measured in the direction orthogonal to the direction of the path. [...]
final
textColor Color
color progress
final
timer Duration
Defaults to Duration(seconds: 100).
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
inherited
createState() → _LoadingPercentageState
Creates the mutable state for this widget at a given location in the tree. [...]
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object. [...]
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
@nonVirtual, inherited