ValueDelegate<T> class

Properties

callback → T Function(LottieFrameInfo<T>)?
final
callbackHash int
no setter
hashCode int
The hash code for this object.
no setterinherited
keyPath List<String>
final
property → T
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value → T?
final

Methods

isSameProperty(ValueDelegate other) bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

blurRadius(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?}) ValueDelegate<double>
color(List<String> keyPath, {Color? value, Color callback(LottieFrameInfo<Color>)?}) ValueDelegate<Color>
colorFilter(List<String> keyPath, {ColorFilter? value, ColorFilter callback(LottieFrameInfo<ColorFilter>)?}) ValueDelegate<ColorFilter>
cornerRadius(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
dropShadow(List<String> keyPath, {DropShadow? value, DropShadow callback(LottieFrameInfo<DropShadow>)?}) ValueDelegate<DropShadow>
ellipseSize(List<String> keyPath, {Offset? value, Offset callback(LottieFrameInfo<Offset>)?, Offset? relative}) ValueDelegate<Offset>
gradientColor(List<String> keyPath, {List<Color>? value, List<Color> callback(LottieFrameInfo<List<Color>>)?}) ValueDelegate<List<Color>>
opacity(List<String> keyPath, {int? value, int callback(LottieFrameInfo<int>)?, int? relative}) ValueDelegate<int>
Opacity value are 0-100 to match after effects
polystarInnerRadius(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
polystarInnerRoundedness(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
polystarOuterRadius(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
polystarOuterRoundedness(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
polystarPoints(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
polystarRotation(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
In degrees
position(List<String> keyPath, {Offset? value, Offset callback(LottieFrameInfo<Offset>)?, Offset? relative}) ValueDelegate<Offset>
rectangleSize(List<String> keyPath, {Offset? value, Offset callback(LottieFrameInfo<Offset>)?, Offset? relative}) ValueDelegate<Offset>
repeaterCopies(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
repeaterOffset(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
strokeColor(List<String> keyPath, {Color? value, Color callback(LottieFrameInfo<Color>)?}) ValueDelegate<Color>
strokeWidth(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
text(List<String> keyPath, {String? value, String callback(LottieFrameInfo<String>)?}) ValueDelegate<String>
textSize(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
textTracking(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
timeRemap(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
The time value in seconds
transformAnchorPoint(List<String> keyPath, {Offset? value, Offset callback(LottieFrameInfo<Offset>)?, Offset? relative}) ValueDelegate<Offset>
transformEndOpacity(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
Opacity value are 0-100 to match after effects
transformOpacity(List<String> keyPath, {int? value, int callback(LottieFrameInfo<int>)?, int? relative}) ValueDelegate<int>
Opacity value are 0-100 to match after effects
transformPosition(List<String> keyPath, {Offset? value, Offset callback(LottieFrameInfo<Offset>)?, Offset? relative}) ValueDelegate<Offset>
transformRotation(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
In degrees
transformScale(List<String> keyPath, {Offset? value, Offset callback(LottieFrameInfo<Offset>)?, Offset? relative}) ValueDelegate<Offset>
transformSkew(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
transformSkewAngle(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
transformStartOpacity(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative}) ValueDelegate<double>
Opacity value are 0-100 to match after effects