ValueDelegate<T> class
Static Methods
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blurRadius(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?})
→ ValueDelegate<double>
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color(List<String> keyPath, {Color? value, Color callback(LottieFrameInfo<Color>)?})
→ ValueDelegate<Color>
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colorFilter(List<String> keyPath, {ColorFilter? value, ColorFilter callback(LottieFrameInfo<ColorFilter>)?})
→ ValueDelegate<ColorFilter>
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cornerRadius(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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dropShadow(List<String> keyPath, {DropShadow? value, DropShadow callback(LottieFrameInfo<DropShadow>)?})
→ ValueDelegate<DropShadow>
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ellipseSize(List<String> keyPath, {Offset? value, Offset callback(LottieFrameInfo<Offset>)?, Offset? relative})
→ ValueDelegate<Offset>
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gradientColor(List<String> keyPath, {List<Color>? value, List<Color> callback(LottieFrameInfo<List<Color>>)?})
→ ValueDelegate<List<Color>>
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opacity(List<String> keyPath, {int? value, int callback(LottieFrameInfo<int>)?, int? relative})
→ ValueDelegate<int>
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Opacity value are 0-100 to match after effects
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polystarInnerRadius(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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polystarInnerRoundedness(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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polystarOuterRadius(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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polystarOuterRoundedness(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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polystarPoints(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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polystarRotation(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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In degrees
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position(List<String> keyPath, {Offset? value, Offset callback(LottieFrameInfo<Offset>)?, Offset? relative})
→ ValueDelegate<Offset>
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rectangleSize(List<String> keyPath, {Offset? value, Offset callback(LottieFrameInfo<Offset>)?, Offset? relative})
→ ValueDelegate<Offset>
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repeaterCopies(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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repeaterOffset(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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strokeColor(List<String> keyPath, {Color? value, Color callback(LottieFrameInfo<Color>)?})
→ ValueDelegate<Color>
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strokeWidth(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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text(List<String> keyPath, {String? value, String callback(LottieFrameInfo<String>)?})
→ ValueDelegate<String>
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textSize(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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textTracking(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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timeRemap(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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The time value in seconds
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transformAnchorPoint(List<String> keyPath, {Offset? value, Offset callback(LottieFrameInfo<Offset>)?, Offset? relative})
→ ValueDelegate<Offset>
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transformEndOpacity(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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Opacity value are 0-100 to match after effects
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transformOpacity(List<String> keyPath, {int? value, int callback(LottieFrameInfo<int>)?, int? relative})
→ ValueDelegate<int>
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Opacity value are 0-100 to match after effects
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transformPosition(List<String> keyPath, {Offset? value, Offset callback(LottieFrameInfo<Offset>)?, Offset? relative})
→ ValueDelegate<Offset>
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transformRotation(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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In degrees
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transformScale(List<String> keyPath, {Offset? value, Offset callback(LottieFrameInfo<Offset>)?, Offset? relative})
→ ValueDelegate<Offset>
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transformSkew(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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transformSkewAngle(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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transformStartOpacity(List<String> keyPath, {double? value, double callback(LottieFrameInfo<double>)?, double? relative})
→ ValueDelegate<double>
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Opacity value are 0-100 to match after effects