LottieComposition class
Properties
-
bounds
→ Rectangle<
int> -
no setter
-
characters
→ Map<
int, FontCharacter> -
no setter
- duration → Duration
-
no setter
- durationFrames → double
-
Number of frames in the animation
no setter
- endFrame → double
-
no setter
-
fonts
→ Map<
String, Font> -
no setter
- frameRate → double
-
no setter
- hasDashPattern ↔ bool
-
Used to determine if an animation can be drawn with hardware acceleration.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasImages → bool
-
no setter
-
images
→ Map<
String, LottieImageAsset> -
no setter
-
layers
→ List<
Layer> -
no setter
-
markers
→ List<
Marker> -
no setter
- maskAndMatteCount → int
-
Used to determine if an animation can be drawn with hardware acceleration.
no setter
- onWarning ↔ WarningCallback?
-
getter/setter pair
- performanceTracker → PerformanceTracker
-
no setter
- performanceTrackingEnabled ↔ bool
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- seconds → double
-
no setter
- startFrame → double
-
no setter
-
warnings
→ List<
String> -
no setter
Methods
-
addWarning(
String warning) → void -
getMarker(
String markerName) → Marker? -
getPrecomps(
String? id) → List< Layer> ? -
incrementMatteOrMaskCount(
int amount) → void -
layerModelForId(
int id) → Layer? -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
roundProgress(
double progress, {required FrameRate frameRate}) → double - Returns a "rounded" progress value according to the frameRate
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
decodeGZip(
List< int> bytes) → Future<LottieComposition?> -
decodeZip(
List< int> bytes, {LottieImageProviderFactory? imageProviderFactory, ArchiveFile? filePicker(List<ArchiveFile> )?}) → Future<LottieComposition?> -
fromByteData(
ByteData data, {LottieDecoder? decoder}) → Future< LottieComposition> -
fromBytes(
List< int> bytes, {LottieDecoder? decoder}) → Future<LottieComposition> -
parseJsonBytes(
List< int> bytes) → LottieComposition