ActionCell class abstract

Interface for a cell without a value, which is used to trigger an action.

Implemented types
Available extensions

Constructors

ActionCell({dynamic key})
Create a cell that represents an action.
factory
ActionCell.chain(ValueCell<void> cell, {dynamic key, required void action()})
Create an action cell chained to another cell.
factory

Properties

equalityCellFactory → EqualityCellFactory
Return a factory for creating equality and inequality comparison cells.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value → void
The cell's value
no setterinherited

Methods

addObserver(CellObserver observer) → void
Register an observer of the cell to be called when the cell's value changes.
inherited
call() → void
Retrieve the value of the cell.
inherited
eq<U>(ValueCell<U> other) ValueCell<bool>
Returns a new ValueCell which compares the value of this cell to another cell for equality.
inherited
neq<U>(ValueCell<U> other) ValueCell<bool>
Returns a new ValueCell which compares the value of this cell to another cell for inequality.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
observe() → void
Track this cell as an argument of the current compute/watch function.
inherited
removeObserver(CellObserver observer) → void
Remove an observer that was previously registered with addObserver.
inherited
toString() String
A string representation of this object.
inherited
trigger() → void
Trigger the action represented by the cell.

Operators

operator ==(Object other) bool
The equality operator.
inherited