CellRadioListTile<T> class

RadioListTile widget with its properties controlled by ValueCells.

The constructor takes the same arguments as the unnamed constructor of RadioListTile, but as ValueCell's. This binds each property value to the ValueCell given in the constructor. If the cell value is changed, the value of the corresponding property to which it is bound is automatically updated to reflect the value of the cell.

Inheritance
Annotations
  • @Deprecated("Use widgets from live_cells_ui library.")

Constructors

CellRadioListTile({Key? key, ValueCell<bool> enabled = const ValueCell.value(true), required ValueCell<T> value, required MutableCell<T?> groupValue, ValueCell<MouseCursor?>? mouseCursor, ValueCell<bool> toggleable = const ValueCell.value(false), ValueCell<Color?>? activeColor, ValueCell<WidgetStateProperty<Color?>?>? fillColor, ValueCell<Color?>? hoverColor, ValueCell<WidgetStateProperty<Color?>?>? overlayColor, ValueCell<double?>? splashRadius, ValueCell<MaterialTapTargetSize?>? materialTapTargetSize, ValueCell<Widget?>? title, ValueCell<Widget?>? subtitle, ValueCell<bool> isThreeLine = const ValueCell.value(false), ValueCell<bool?>? dense, ValueCell<Widget?>? secondary, ValueCell<bool> selected = const ValueCell.value(false), ValueCell<ListTileControlAffinity> controlAffinity = const ValueCell.value(ListTileControlAffinity.platform), ValueCell<bool> autofocus = const ValueCell.value(false), ValueCell<EdgeInsetsGeometry?>? contentPadding, ValueCell<ShapeBorder?>? shape, ValueCell<Color?>? tileColor, ValueCell<Color?>? selectedTileColor, ValueCell<VisualDensity?>? visualDensity, ValueCell<FocusNode?>? focusNode, ValueCell<void Function(bool)?>? onFocusChange, ValueCell<bool?>? enableFeedback})
const

Properties

activeColor ValueCell<Color?>?
final
autofocus ValueCell<bool>
final
contentPadding ValueCell<EdgeInsetsGeometry?>?
final
controlAffinity ValueCell<ListTileControlAffinity>
final
dense ValueCell<bool?>?
final
enabled ValueCell<bool>
Is the widget enabled for user input?
final
enableFeedback ValueCell<bool?>?
final
fillColor ValueCell<WidgetStateProperty<Color?>?>?
final
focusNode ValueCell<FocusNode?>?
final
groupValue MutableCell<T?>
final
hashCode int
The hash code for this object.
no setterinherited
hoverColor ValueCell<Color?>?
final
isThreeLine ValueCell<bool>
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
materialTapTargetSize ValueCell<MaterialTapTargetSize?>?
final
mouseCursor ValueCell<MouseCursor?>?
final
onFocusChange ValueCell<void Function(bool)?>?
final
overlayColor ValueCell<WidgetStateProperty<Color?>?>?
final
restorationId String?
Restoration ID to use for restoring the cell state
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
secondary ValueCell<Widget?>?
final
selected ValueCell<bool>
final
selectedTileColor ValueCell<Color?>?
final
shape ValueCell<ShapeBorder?>?
final
splashRadius ValueCell<double?>?
final
subtitle ValueCell<Widget?>?
final
tileColor ValueCell<Color?>?
final
title ValueCell<Widget?>?
final
toggleable ValueCell<bool>
final
value ValueCell<T>
final
visualDensity ValueCell<VisualDensity?>?
final

Methods

bind({ValueCell<bool>? enabled, ValueCell<T>? value, MutableCell<T?>? groupValue, ValueCell<MouseCursor?>? mouseCursor, ValueCell<bool>? toggleable, ValueCell<Color?>? activeColor, ValueCell<WidgetStateProperty<Color?>?>? fillColor, ValueCell<Color?>? hoverColor, ValueCell<WidgetStateProperty<Color?>?>? overlayColor, ValueCell<double?>? splashRadius, ValueCell<MaterialTapTargetSize?>? materialTapTargetSize, ValueCell<Widget?>? title, ValueCell<Widget?>? subtitle, ValueCell<bool>? isThreeLine, ValueCell<bool?>? dense, ValueCell<Widget?>? secondary, ValueCell<bool>? selected, ValueCell<ListTileControlAffinity>? controlAffinity, ValueCell<bool>? autofocus, ValueCell<EdgeInsetsGeometry?>? contentPadding, ValueCell<ShapeBorder?>? shape, ValueCell<Color?>? tileColor, ValueCell<Color?>? selectedTileColor, ValueCell<VisualDensity?>? visualDensity, ValueCell<FocusNode?>? focusNode, ValueCell<void Function(bool)?>? onFocusChange, ValueCell<bool?>? enableFeedback}) CellRadioListTile
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited