CellCheckbox class
A Checkbox widget with the value controlled by a ValueCell
.
The value is controlled by a MutableCell
which is passed on construction.
When the value of the cell changes, the checkbox state is updated to reflect the
value of the cell. Similarly when the state of the checkbox is changed by the
user, the value of the cell is updated to reflect the state.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- CellWidget
- CellCheckbox
- Annotations
-
- @Deprecated("Use widgets from live_cells_ui library.")
Constructors
-
CellCheckbox({Key? key, ValueCell<
bool> enabled = const ValueCell.value(true), required MutableCell<bool?> value, ValueCell<bool> tristate = const ValueCell.value(false), ValueCell<MouseCursor?> ? mouseCursor, ValueCell<Color?> ? activeColor, ValueCell<WidgetStateProperty< ? fillColor, ValueCell<Color?> ?>Color?> ? checkColor, ValueCell<Color?> ? focusColor, ValueCell<Color?> ? hoverColor, ValueCell<WidgetStateProperty< ? overlayColor, ValueCell<Color?> ?>double?> ? splashRadius, ValueCell<MaterialTapTargetSize?> ? materialTapTargetSize, ValueCell<VisualDensity?> ? visualDensity, ValueCell<FocusNode?> ? focusNode, ValueCell<bool> autofocus = const ValueCell.value(false), ValueCell<OutlinedBorder?> ? shape, ValueCell<BorderSide?> ? side, ValueCell<bool> isError = const ValueCell.value(false), ValueCell<String?> ? semanticLabel}) -
const
Properties
-
activeColor
→ ValueCell<
Color?> ? -
final
-
autofocus
→ ValueCell<
bool> -
final
-
checkColor
→ ValueCell<
Color?> ? -
final
-
enabled
→ ValueCell<
bool> -
Is the widget enabled for user input?
final
-
fillColor
→ ValueCell<
WidgetStateProperty< ?Color?> ?> -
final
-
focusColor
→ ValueCell<
Color?> ? -
final
-
focusNode
→ ValueCell<
FocusNode?> ? -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
hoverColor
→ ValueCell<
Color?> ? -
final
-
isError
→ ValueCell<
bool> -
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
materialTapTargetSize
→ ValueCell<
MaterialTapTargetSize?> ? -
final
-
mouseCursor
→ ValueCell<
MouseCursor?> ? -
final
-
overlayColor
→ ValueCell<
WidgetStateProperty< ?Color?> ?> -
final
- restorationId → String?
-
Restoration ID to use for restoring the cell state
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
semanticLabel
→ ValueCell<
String?> ? -
final
-
shape
→ ValueCell<
OutlinedBorder?> ? -
final
-
side
→ ValueCell<
BorderSide?> ? -
final
-
splashRadius
→ ValueCell<
double?> ? -
final
-
tristate
→ ValueCell<
bool> -
final
-
value
→ MutableCell<
bool?> -
final
-
visualDensity
→ ValueCell<
VisualDensity?> ? -
final
Methods
-
bind(
{ValueCell< bool> ? enabled, MutableCell<bool?> ? value, ValueCell<bool> ? tristate, ValueCell<MouseCursor?> ? mouseCursor, ValueCell<Color?> ? activeColor, ValueCell<WidgetStateProperty< ? fillColor, ValueCell<Color?> ?>Color?> ? checkColor, ValueCell<Color?> ? focusColor, ValueCell<Color?> ? hoverColor, ValueCell<WidgetStateProperty< ? overlayColor, ValueCell<Color?> ?>double?> ? splashRadius, ValueCell<MaterialTapTargetSize?> ? materialTapTargetSize, ValueCell<VisualDensity?> ? visualDensity, ValueCell<FocusNode?> ? focusNode, ValueCell<bool> ? autofocus, ValueCell<OutlinedBorder?> ? shape, ValueCell<BorderSide?> ? side, ValueCell<bool> ? isError, ValueCell<String?> ? semanticLabel}) → CellCheckbox -
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited