GlassTabBarDebugView enum
What GlassTabBar draws for its glass while it is being built up.
Values
- none → const GlassTabBarDebugView
-
The glass: the bar's pass and the lens's pass over one shared backdrop capture (neutral placeholders until the optics are in).
- field → const GlassTabBarDebugView
-
The glass field flat: platter, pill and lens silhouettes.
- normals → const GlassTabBarDebugView
-
The lens's surface normals as colors.
- sampling → const GlassTabBarDebugView
-
The sampling architecture made visible: the bar's glass hatched (so a pass reading rendered glass would show it), the lens pass marking what it shows from outside itself, an inspector with the capture both passes read, and the glass field, sampling region and finger drawn twice (by the shaders in capture pixels, and by the canvas in layout coordinates) so that any mismatch shows.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
GlassTabBarDebugView> - A constant List of the values in this enum, in order of their declaration.