GlassTabBarDebugView enum

What GlassTabBar draws for its glass while it is being built up.

Inheritance
Available extensions

Values

none → const GlassTabBarDebugView

The glass: the bar's pass and the lens's pass over one shared backdrop capture (neutral placeholders until the optics are in).

field → const GlassTabBarDebugView

The glass field flat: platter, pill and lens silhouettes.

normals → const GlassTabBarDebugView

The lens's surface normals as colors.

sampling → const GlassTabBarDebugView

The sampling architecture made visible: the bar's glass hatched (so a pass reading rendered glass would show it), the lens pass marking what it shows from outside itself, an inspector with the capture both passes read, and the glass field, sampling region and finger drawn twice (by the shaders in capture pixels, and by the canvas in layout coordinates) so that any mismatch shows.

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
name → String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

values → const List<GlassTabBarDebugView>
A constant List of the values in this enum, in order of their declaration.