LiquidBarStyle class

Canonical surface styling for the tab bar across its material tiers.

Annotations

Constructors

LiquidBarStyle({GlassStyle glass = lightGlass, Color blurTint = const Color(0x32FFFFFF), Color blurSheenTop = const Color(0x30FFFFFF), Color blurSheenBottom = const Color(0x04FFFFFF), Color blurEdge = const Color(0x65FFFFFF), Color opaqueFill = const Color(0xFFFFFFFF), Color opaqueEdge = const Color(0xFFE6E5E2), List<BoxShadow> shadow = lightShadow})
const

Properties

blurEdge → Color
final
blurSheenBottom → Color
final
blurSheenTop → Color
final
blurTint → Color
final
glass → GlassStyle
final
hashCode → int
The hash code for this object.
no setteroverride
opaqueEdge → Color
final
opaqueFill → Color
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
shadow → List<BoxShadow>
final

Methods

copyWith({GlassStyle? glass, Color? blurTint, Color? blurSheenTop, Color? blurSheenBottom, Color? blurEdge, Color? opaqueFill, Color? opaqueEdge, List<BoxShadow>? shadow}) → LiquidBarStyle
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
override

Constants

dark → const LiquidBarStyle
darkGlass → const GlassStyle
darkShadow → const List<BoxShadow>
light → const LiquidBarStyle
lightGlass → const GlassStyle
lightShadow → const List<BoxShadow>