GlassButton class
Reusable Glassmorphism Button component with frosted glass styling and press animation.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- GlassButton
- Available extensions
Constructors
- GlassButton({Key? key, required VoidCallback onTap, required String label, IconData? icon, TextStyle? labelStyle, double blur = 15.0, EdgeInsetsGeometry padding = const EdgeInsets.symmetric(horizontal: 16.0, vertical: 12.0), double borderRadius = 16.0, Color? color, Color? borderColor})
-
Creates a GlassButton.
const
Properties
- blur → double
-
Backdrop blur intensity.
final
- borderColor → Color?
-
Translucent border color.
final
- borderRadius → double
-
Button border radius.
final
- color → Color?
-
Translucent background fill color.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- icon → IconData?
-
Optional leading icon.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- label → String
-
Button text label.
final
- labelStyle → TextStyle?
-
Custom text style.
final
- onTap → VoidCallback
-
Button onPressed callback.
final
- padding → EdgeInsetsGeometry
-
Button padding.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
asGlass(
{Key? key, double blur = 15.0, BorderRadius? borderRadius, Color? color, Color? borderColor, double borderWidth = 1.2, EdgeInsetsGeometry? padding = const EdgeInsets.all(16.0), EdgeInsetsGeometry? margin, double? width, double? height}) → Widget -
Available on Widget, provided by the GlassWidgetExtension extension
Wraps the current widget in a classic GlassContainer frosted glass surface. -
asLiquidGlass(
{Key? key, double blur = 18.0, BorderRadius? borderRadius, Color? color, Color glowColor = const Color(0x3038BDF8), EdgeInsetsGeometry? padding = const EdgeInsets.all(16.0), EdgeInsetsGeometry? margin, double? width, double? height}) → Widget -
Available on Widget, provided by the GlassWidgetExtension extension
Wraps the current widget in a dynamic LiquidGlassContainer liquid glass surface. -
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< GlassButton> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited