GlassMenuAlignment enum

Controls which edge/corner of the trigger button the menu expands from.

When GlassMenu.menuAlignment is set to one of these values, the menu anchors its opposite edge to that point on the trigger. For example, topLeft anchors the menu's top-left corner to the trigger, so the body expands downwards and to the right.

Use none (the default) to let the menu auto-detect the best alignment based on the trigger's screen position.

Inheritance
Available extensions

Values

none → const GlassMenuAlignment

Auto-detect alignment based on screen position (default behaviour).

topLeft → const GlassMenuAlignment
topCenter → const GlassMenuAlignment
topRight → const GlassMenuAlignment
centerLeft → const GlassMenuAlignment
center → const GlassMenuAlignment
centerRight → const GlassMenuAlignment
bottomLeft → const GlassMenuAlignment
bottomCenter → const GlassMenuAlignment
bottomRight → const GlassMenuAlignment

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<GlassMenuAlignment>
A constant List of the values in this enum, in order of their declaration.