GlassSwitch class
A glass toggle switch with Apple's signature jump animation.
GlassSwitch provides a toggle switch with glass morphism effect and smooth spring-based animations, matching iOS toggle behavior with a satisfying "jump" when switching states.
Usage Modes
Grouped Mode (default)
AdaptiveLiquidGlassLayer(
settings: LiquidGlassSettings(...),
child: Column(
children: [
GlassSwitch(
value: isEnabled,
onChanged: (value) => setState(() => isEnabled = value),
),
],
),
)
Standalone Mode
GlassSwitch(
useOwnLayer: true,
settings: LiquidGlassSettings(...),
value: darkMode,
onChanged: (value) => toggleDarkMode(value),
)
Customization Examples
Custom colors:
GlassSwitch(
value: isOn,
onChanged: (value) {},
activeColor: Colors.green,
inactiveColor: Colors.grey,
)
Custom size:
GlassSwitch(
value: isOn,
onChanged: (value) {},
width: 60,
height: 32,
)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- GlassSwitch
Constructors
-
GlassSwitch({required bool value, required ValueChanged<
bool> onChanged, Key? key, Color? activeColor, Color? inactiveColor, Color thumbColor = Colors.white, double width = 58.0, double height = 26.0, LiquidGlassSettings? settings, bool useOwnLayer = false, GlassQuality quality = GlassQuality.standard}) -
Creates a glass switch.
const
Properties
- activeColor → Color?
-
The color of the track when the switch is on.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double
-
Height of the switch.
final
- inactiveColor → Color?
-
The color of the track when the switch is off.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
onChanged
→ ValueChanged<
bool> -
Called when the user toggles the switch.
final
- quality → GlassQuality
-
Defaults to GlassQuality.standard, which uses backdrop filter rendering.
This works reliably in all contexts, including scrollable lists.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- settings → LiquidGlassSettings?
-
Glass effect settings (only used when useOwnLayer is true).
final
- thumbColor → Color
-
The color of the thumb (circular knob).
final
- useOwnLayer → bool
-
Whether to create its own layer or use grouped glass.
final
- value → bool
-
Whether the switch is on or off.
final
- width → double
-
Width of the switch.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< GlassSwitch> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited