GlassSwitch class

A glass toggle switch with Apple's signature jump animation.

GlassSwitch provides a toggle switch with glass morphism effect and smooth spring-based animations, matching iOS toggle behavior with a satisfying "jump" when switching states.

Usage Modes

Grouped Mode (default)

AdaptiveLiquidGlassLayer(
  settings: LiquidGlassSettings(...),
  child: Column(
    children: [
      GlassSwitch(
        value: isEnabled,
        onChanged: (value) => setState(() => isEnabled = value),
      ),
    ],
  ),
)

Standalone Mode

GlassSwitch(
  useOwnLayer: true,
  settings: LiquidGlassSettings(...),
  value: darkMode,
  onChanged: (value) => toggleDarkMode(value),
)

Customization Examples

Custom colors:

GlassSwitch(
  value: isOn,
  onChanged: (value) {},
  activeColor: Colors.green,
  inactiveColor: Colors.grey,
)

Custom size:

GlassSwitch(
  value: isOn,
  onChanged: (value) {},
  width: 60,
  height: 32,
)
Inheritance

Constructors

GlassSwitch({required bool value, required ValueChanged<bool> onChanged, Key? key, Color? activeColor, Color? inactiveColor, Color thumbColor = Colors.white, double width = 58.0, double height = 26.0, LiquidGlassSettings? settings, bool useOwnLayer = false, GlassQuality quality = GlassQuality.standard})
Creates a glass switch.
const

Properties

activeColor Color?
The color of the track when the switch is on.
final
hashCode int
The hash code for this object.
no setterinherited
height double
Height of the switch.
final
inactiveColor Color?
The color of the track when the switch is off.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onChanged ValueChanged<bool>
Called when the user toggles the switch.
final
quality GlassQuality
Defaults to GlassQuality.standard, which uses backdrop filter rendering. This works reliably in all contexts, including scrollable lists.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
settings LiquidGlassSettings?
Glass effect settings (only used when useOwnLayer is true).
final
thumbColor Color
The color of the thumb (circular knob).
final
useOwnLayer bool
Whether to create its own layer or use grouped glass.
final
value bool
Whether the switch is on or off.
final
width double
Width of the switch.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<GlassSwitch>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited