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liquid_glass_widgets package
documentation
widgets/effects/shared/glass_materialize_effect.dart
GlassMaterializeEffect
progress property
progress property
dark_mode
light_mode
progress
property
double
progress
final
How materialized the subtree is: 0.0 = fully dematerialized, 1.0 = at rest.
Implementation
final double progress;
liquid_glass_widgets package
documentation
widgets/effects/shared/glass_materialize_effect
GlassMaterializeEffect
progress property
GlassMaterializeEffect class