GlassMaterializeEffect class
Renders child at a point along the materialize choreography.
progress 0.0 is fully dematerialized, 1.0 is at rest. The widget builds
the same tree shape at every value — a self-scale scope, a scale
transform and a GlassMaterializeScope, all at identity when resting —
so the glass shells below it never remount as a transition starts or
settles. What varies is only the scope's per-frame values, which the
glass surfaces resolve themselves (see GlassMaterializeScope).
Under reduce motion both channels collapse to a plain cross-dissolve of progress: no scale, no gaussian blur, just the shader's visibility fade — a fade is not motion, and matches how iOS treats the native transition.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- GlassMaterializeEffect
Constructors
- GlassMaterializeEffect({required double progress, required GlassMaterializeProfile profile, required Widget child, Alignment alignment = Alignment.center, double scaleFrom = 1.0, double contentSigma = 8.0, Key? key})
-
Renders
childatprogressalong theprofilechoreography.const
Properties
- alignment → Alignment
-
Where the scale converges, matching Transform.scale's alignment.
final
- child → Widget
-
The subtree containing the glass to materialize.
final
- contentSigma → double
-
Peak gaussian sigma on the glass content, in logical pixels.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- profile → GlassMaterializeProfile
-
Which side of the choreography progress traverses.
final
- progress → double
-
How materialized the subtree is: 0.0 = fully dematerialized, 1.0 = at
rest.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scaleFrom → double
-
Scale at full dematerialization; 1.0 disables the scale entirely.
final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited