MorphPhase enum

Semantic phase of the liquid glass morph lifecycle.

Consuming widgets can use this to react to where in the animation lifecycle the morph currently is — without re-deriving it from raw animation values.

State machine (open direction):

idle → detaching → travelling → arriving → settled

State machine (close direction, spring bounces back):

settled → arriving → travelling → detaching → [bounce] → idle
Inheritance
Available extensions

Values

idle → const MorphPhase

The morph has not started or has fully settled at its origin.

detaching → const MorphPhase

The anchor blob is shrinking and Blob B is just beginning to pull away. In practice this covers animation values 0.0 – 0.4.

travelling → const MorphPhase

Blob B is in mid-travel — the teardrop neck is at maximum stretch. Animation values 0.4 – 0.8.

arriving → const MorphPhase

Blob B is approaching its destination and the neck is retracting. Animation values [0.8 – 1.0).

settled → const MorphPhase

Blob B has fully settled at its target position. Animation value ≥ 1.0.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<MorphPhase>
A constant List of the values in this enum, in order of their declaration.