GlassWarmUpMode enum

Controls shader preloading and warm-up behaviour during LiquidGlassWidgets.initialize.

Inheritance
Available extensions

Values

auto → const GlassWarmUpMode

Automatic selection: preloads all shaders on iOS, macOS, and Android (including Vulkan), while skipping unused premium multi-pass shaders on Web, Windows, and Linux where quality is statically capped at standard.

always → const GlassWarmUpMode

Force preloading of all shaders on all platforms.

never → const GlassWarmUpMode

Skip preloading heavy multi-pass shaders, loading them on demand when rendered.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<GlassWarmUpMode>
A constant List of the values in this enum, in order of their declaration.