GlassWarmUpMode enum
Controls shader preloading and warm-up behaviour during LiquidGlassWidgets.initialize.
Values
- auto → const GlassWarmUpMode
-
Automatic selection: preloads all shaders on iOS, macOS, and Android (including Vulkan), while skipping unused premium multi-pass shaders on Web, Windows, and Linux where quality is statically capped at standard.
- always → const GlassWarmUpMode
-
Force preloading of all shaders on all platforms.
- never → const GlassWarmUpMode
-
Skip preloading heavy multi-pass shaders, loading them on demand when rendered.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
GlassWarmUpMode> - A constant List of the values in this enum, in order of their declaration.